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authorAki <nthirtyone@gmail.com>2017-07-17 12:53:00 +0200
committerAki <nthirtyone@gmail.com>2017-07-17 12:53:00 +0200
commitfc43bcb81b5dbfc8ef8dd164193014aa0cf43c9f (patch)
tree70f103e6add9f0ef9c9fa2d3c1b4d15a3243ee8f /not/Hero.lua
parentb1885629faea4ea4c1c0694ef90e4ffef730b0ce (diff)
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Trail now works mostly as intended
Diffstat (limited to 'not/Hero.lua')
-rw-r--r--not/Hero.lua7
1 files changed, 6 insertions, 1 deletions
diff --git a/not/Hero.lua b/not/Hero.lua
index d92d003..014eeb2 100644
--- a/not/Hero.lua
+++ b/not/Hero.lua
@@ -44,6 +44,7 @@ function Hero:new (name, x, y, world)
self.lives = 3
self.inAir = true
self.salto = false
+ self.smoke = false
self.isAlive = true
self.isWalking = false
self.isJumping = false
@@ -105,7 +106,8 @@ function Hero:update (dt)
end
-- Trail spawner
- if self.combo > 100 and self.punchCooldown > 0 then
+ -- TODO: lower the frequency of spawning - currently it is each frame.
+ if self.smoke and self.inAir then
local dx, dy = love.math.random(-5, 5), love.math.random(-5, 5)
self:createEffect("trail", dx, dy)
end
@@ -263,6 +265,9 @@ function Hero:damage (direction)
self.combo = math.min(999, self.combo + 10)
self.punchCooldown = 0.08 + self.combo*0.0006
self:playSound(2)
+ if self.combo > 80 then
+ self.smoke = true
+ end
end
-- DIE