From fc43bcb81b5dbfc8ef8dd164193014aa0cf43c9f Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 17 Jul 2017 12:53:00 +0200 Subject: Trail now works mostly as intended --- not/Hero.lua | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'not/Hero.lua') diff --git a/not/Hero.lua b/not/Hero.lua index d92d003..014eeb2 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -44,6 +44,7 @@ function Hero:new (name, x, y, world) self.lives = 3 self.inAir = true self.salto = false + self.smoke = false self.isAlive = true self.isWalking = false self.isJumping = false @@ -105,7 +106,8 @@ function Hero:update (dt) end -- Trail spawner - if self.combo > 100 and self.punchCooldown > 0 then + -- TODO: lower the frequency of spawning - currently it is each frame. + if self.smoke and self.inAir then local dx, dy = love.math.random(-5, 5), love.math.random(-5, 5) self:createEffect("trail", dx, dy) end @@ -263,6 +265,9 @@ function Hero:damage (direction) self.combo = math.min(999, self.combo + 10) self.punchCooldown = 0.08 + self.combo*0.0006 self:playSound(2) + if self.combo > 80 then + self.smoke = true + end end -- DIE -- cgit v1.1