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authorAki <nthirtyone@gmail.com>2016-08-14 22:18:43 +0200
committerAki <nthirtyone@gmail.com>2016-08-14 22:18:43 +0200
commit3038bd171700d91e56a4050943925a02f5b1eda6 (patch)
tree4ebd70c7b477cf249754bb9ee31d17e35b879916 /main.lua
parent16da6eddf1f7c5a945d7a30d760979f322dde5d9 (diff)
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Huge redesign
Diffstat (limited to 'main.lua')
-rw-r--r--main.lua101
1 files changed, 32 insertions, 69 deletions
diff --git a/main.lua b/main.lua
index 2f1095e..a35110a 100644
--- a/main.lua
+++ b/main.lua
@@ -43,90 +43,28 @@ require "music"
-- Temporary debug
debug = false
+-- LÖVE2D callbacks
-- Load
function love.load()
-- Graphics
love.graphics.setBackgroundColor(90, 90, 90)
love.graphics.setDefaultFilter("nearest", "nearest")
-
-- Font
Font = love.graphics.newImageFont("assets/font-normal.png", " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.,:;-_/\\!@#$%^&*?=+~`|'\"()[]{}<>", -1)
Bold = love.graphics.newImageFont("assets/font-big.png", " 0123456789AEFILNORSTUW", -2)
Font:setLineHeight(9/16)
- love.graphics.setFont(Font)
-
- -- Menu bijaczes
- m = Menu:new()
-
- -- Controllers
- Controllers = {}
- table.insert(Controllers, Controller:new())
- table.insert(Controllers, Controller:new(nil, "a", "d", "w", "s", "g", "h"))
- m:assignController(Controllers[1])
- m:assignController(Controllers[2])
-
- -- Scene
- changeScene(m)
-end
-
--- Gamepad
-function love.joystickadded(joystick)
+ love.graphics.setFont(Font)
+ -- Controller
love.joystick.loadGamepadMappings("gamecontrollerdb.txt")
- table.insert(Controllers, Controller:new(joystick, "dpleft", "dpright", "dpup", "dpdown", "a", "b"))
- m:assignController(Controllers[#Controllers])
-end
-
-function love.gamepadpressed(joystick, button)
- print(button, "pressed")
- for _,controller in pairs(Controllers) do
- controller:gamepadpressed(joystick, button)
- end
-end
-
-function love.gamepadreleased(joystick, button)
- print(button, "released")
- for _,controller in pairs(Controllers) do
- controller:gamepadreleased(joystick, button)
- end
+ Controller.registerSet("left", "right", "up", "down", "return", "rshift")
+ Controller.registerSet("a", "d", "w", "s", "g", "h")
+ -- Scene
+ Scene = Menu:new()
end
-
-- Update
function love.update(dt)
Scene:update(dt)
end
-
--- KeyPressed
-function love.keypressed(key)
- -- Controllers
- for _,controller in pairs(Controllers) do
- controller:keypressed(key)
- end
- -- Misc global input
- if key == "f5" then
- debug = not debug
- end
- if key == "escape" or key == "f1" then
- love.event.quit()
- end
- if key == "f6" and debug then
- local map = Scene:getMapName()
- local nauts = {}
- for _,naut in pairs(Scene:getNautsAll()) do
- table.insert(nauts, {naut.name, naut.controller})
- end
- local new = World:new(map, nauts)
- changeScene(new)
- end
-end
-
--- KeyReleased
-function love.keyreleased(key)
- -- Controllers
- for _,controller in pairs(Controllers) do
- controller:keyreleased(key)
- end
-end
-
-- Draw
function love.draw()
Scene:draw()
@@ -138,3 +76,28 @@ function love.draw()
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS()), 10, 10+9*scale, 0, scale, scale)
end
end
+-- Pass input to Controller
+function love.joystickadded(joystick) Controller.joystickadded(joystick) end
+function love.gamepadpressed(joystick, button) Controller.gamepadpressed(joystick, button) end
+function love.gamepadreleased(joystick, button) Controller.gamepadreleased(joystick, button) end
+function love.keypressed(key) Controller.keypressed(key) end
+function love.keyreleased(key) Controller.keyreleased(key) end
+
+-- Controller callbacks
+function Controller.controlpressed(set, action, key)
+ -- pass to current Scene
+ Scene:controlpressed(set, action, key)
+ -- global quit
+ if key == "escape" or key == "f1" then
+ love.event.quit()
+ end
+ if key == "f5" then
+ debug = not debug
+ end
+end
+function Controller.controlreleased(set, action, key)
+ -- pass to current Scene
+ Scene:controlreleased(set, action, key)
+end
+
+