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author | MilkingChicken <THECHEESEMEISTERS@GMAIL.COM> | 2017-08-30 03:50:00 +1000 |
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committer | Aki <nthirtyone@gmail.com> | 2017-08-29 19:50:00 +0200 |
commit | 2ef022a90e7bded7e65df2d9922e6d321f0f3ec6 (patch) | |
tree | 0c30cdb61f3d5e50bdda21afd4004d5e206923b8 /config | |
parent | 893c8fce968dd904554116992ae7d1ff0448ca2f (diff) | |
download | roflnauts-2ef022a90e7bded7e65df2d9922e6d321f0f3ec6.zip roflnauts-2ef022a90e7bded7e65df2d9922e6d321f0f3ec6.tar.gz roflnauts-2ef022a90e7bded7e65df2d9922e6d321f0f3ec6.tar.bz2 |
Idle animations (#32)renegades
* New polished sprites with idle frames.
* Renamed boss > blblal (or whatever), gorilla > kong
Diffstat (limited to 'config')
-rw-r--r-- | config/animations/hero.lua | 45 |
1 files changed, 26 insertions, 19 deletions
diff --git a/config/animations/hero.lua b/config/animations/hero.lua index 881da49..4872525 100644 --- a/config/animations/hero.lua +++ b/config/animations/hero.lua @@ -3,44 +3,51 @@ -- From the left: default (walk0), walk1, walk2, walk3, attack0, attack1, attack3, attack_up0, attack_up1, attack_up2, attack_down0, attack_down1, attack_down2, damage0, damage1 local animations = { default = { - [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26), - frames = 1, + [1] = love.graphics.newQuad(376, 1, 24,24, 476,26), + [2] = love.graphics.newQuad(376, 1, 24,24, 476,26), + [3] = love.graphics.newQuad(401, 1, 24,24, 476,26), + [4] = love.graphics.newQuad(401, 1, 24,24, 476,26), + [5] = love.graphics.newQuad(426, 1, 24,24, 476,26), + [6] = love.graphics.newQuad(426, 1, 24,24, 476,26), + [7] = love.graphics.newQuad(451, 1, 24,24, 476,26), + [8] = love.graphics.newQuad(451, 1, 24,24, 476,26), + frames = 8, repeated = true }, walk = { - [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26), - [2] = love.graphics.newQuad( 26, 1, 24,24, 376,26), - [3] = love.graphics.newQuad( 51, 1, 24,24, 376,26), - [4] = love.graphics.newQuad( 76, 1, 24,24, 376,26), + [1] = love.graphics.newQuad( 1, 1, 24,24, 476,26), + [2] = love.graphics.newQuad( 26, 1, 24,24, 476,26), + [3] = love.graphics.newQuad( 51, 1, 24,24, 476,26), + [4] = love.graphics.newQuad( 76, 1, 24,24, 476,26), frames = 4, repeated = true }, attack = { - [1] = love.graphics.newQuad(101, 1, 24,24, 376,26), - [2] = love.graphics.newQuad(126, 1, 24,24, 376,26), - [3] = love.graphics.newQuad(151, 1, 24,24, 376,26), + [1] = love.graphics.newQuad(101, 1, 24,24, 476,26), + [2] = love.graphics.newQuad(126, 1, 24,24, 476,26), + [3] = love.graphics.newQuad(151, 1, 24,24, 476,26), frames = 3, repeated = false }, attack_up = { - [1] = love.graphics.newQuad(176, 1, 24,24, 376,26), - [2] = love.graphics.newQuad(201, 1, 24,24, 376,26), - [3] = love.graphics.newQuad(226, 1, 24,24, 376,26), + [1] = love.graphics.newQuad(176, 1, 24,24, 476,26), + [2] = love.graphics.newQuad(201, 1, 24,24, 476,26), + [3] = love.graphics.newQuad(226, 1, 24,24, 476,26), frames = 3, repeated = false }, attack_down = { - [1] = love.graphics.newQuad(251, 1, 24,24, 376,26), - [2] = love.graphics.newQuad(276, 1, 24,24, 376,26), - [3] = love.graphics.newQuad(301, 1, 24,24, 376,26), + [1] = love.graphics.newQuad(251, 1, 24,24, 476,26), + [2] = love.graphics.newQuad(276, 1, 24,24, 476,26), + [3] = love.graphics.newQuad(301, 1, 24,24, 476,26), frames = 3, repeated = false }, damage = { - [1] = love.graphics.newQuad(326, 1, 24,24, 376,26), - [2] = love.graphics.newQuad(351, 1, 24,24, 376,26), - [3] = love.graphics.newQuad(326, 1, 24,24, 376,26), - [4] = love.graphics.newQuad(351, 1, 24,24, 376,26), + [1] = love.graphics.newQuad(326, 1, 24,24, 476,26), + [2] = love.graphics.newQuad(351, 1, 24,24, 476,26), + [3] = love.graphics.newQuad(326, 1, 24,24, 476,26), + [4] = love.graphics.newQuad(351, 1, 24,24, 476,26), frames = 4, repeated = false }, |