From 2ef022a90e7bded7e65df2d9922e6d321f0f3ec6 Mon Sep 17 00:00:00 2001 From: MilkingChicken Date: Wed, 30 Aug 2017 03:50:00 +1000 Subject: Idle animations (#32) * New polished sprites with idle frames. * Renamed boss > blblal (or whatever), gorilla > kong --- config/animations/hero.lua | 45 ++++++++++++++++++++++++++------------------- 1 file changed, 26 insertions(+), 19 deletions(-) (limited to 'config') diff --git a/config/animations/hero.lua b/config/animations/hero.lua index 881da49..4872525 100644 --- a/config/animations/hero.lua +++ b/config/animations/hero.lua @@ -3,44 +3,51 @@ -- From the left: default (walk0), walk1, walk2, walk3, attack0, attack1, attack3, attack_up0, attack_up1, attack_up2, attack_down0, attack_down1, attack_down2, damage0, damage1 local animations = { default = { - [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26), - frames = 1, + [1] = love.graphics.newQuad(376, 1, 24,24, 476,26), + [2] = love.graphics.newQuad(376, 1, 24,24, 476,26), + [3] = love.graphics.newQuad(401, 1, 24,24, 476,26), + [4] = love.graphics.newQuad(401, 1, 24,24, 476,26), + [5] = love.graphics.newQuad(426, 1, 24,24, 476,26), + [6] = love.graphics.newQuad(426, 1, 24,24, 476,26), + [7] = love.graphics.newQuad(451, 1, 24,24, 476,26), + [8] = love.graphics.newQuad(451, 1, 24,24, 476,26), + frames = 8, repeated = true }, walk = { - [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26), - [2] = love.graphics.newQuad( 26, 1, 24,24, 376,26), - [3] = love.graphics.newQuad( 51, 1, 24,24, 376,26), - [4] = love.graphics.newQuad( 76, 1, 24,24, 376,26), + [1] = love.graphics.newQuad( 1, 1, 24,24, 476,26), + [2] = love.graphics.newQuad( 26, 1, 24,24, 476,26), + [3] = love.graphics.newQuad( 51, 1, 24,24, 476,26), + [4] = love.graphics.newQuad( 76, 1, 24,24, 476,26), frames = 4, repeated = true }, attack = { - [1] = love.graphics.newQuad(101, 1, 24,24, 376,26), - [2] = love.graphics.newQuad(126, 1, 24,24, 376,26), - [3] = love.graphics.newQuad(151, 1, 24,24, 376,26), + [1] = love.graphics.newQuad(101, 1, 24,24, 476,26), + [2] = love.graphics.newQuad(126, 1, 24,24, 476,26), + [3] = love.graphics.newQuad(151, 1, 24,24, 476,26), frames = 3, repeated = false }, attack_up = { - [1] = love.graphics.newQuad(176, 1, 24,24, 376,26), - [2] = love.graphics.newQuad(201, 1, 24,24, 376,26), - [3] = love.graphics.newQuad(226, 1, 24,24, 376,26), + [1] = love.graphics.newQuad(176, 1, 24,24, 476,26), + [2] = love.graphics.newQuad(201, 1, 24,24, 476,26), + [3] = love.graphics.newQuad(226, 1, 24,24, 476,26), frames = 3, repeated = false }, attack_down = { - [1] = love.graphics.newQuad(251, 1, 24,24, 376,26), - [2] = love.graphics.newQuad(276, 1, 24,24, 376,26), - [3] = love.graphics.newQuad(301, 1, 24,24, 376,26), + [1] = love.graphics.newQuad(251, 1, 24,24, 476,26), + [2] = love.graphics.newQuad(276, 1, 24,24, 476,26), + [3] = love.graphics.newQuad(301, 1, 24,24, 476,26), frames = 3, repeated = false }, damage = { - [1] = love.graphics.newQuad(326, 1, 24,24, 376,26), - [2] = love.graphics.newQuad(351, 1, 24,24, 376,26), - [3] = love.graphics.newQuad(326, 1, 24,24, 376,26), - [4] = love.graphics.newQuad(351, 1, 24,24, 376,26), + [1] = love.graphics.newQuad(326, 1, 24,24, 476,26), + [2] = love.graphics.newQuad(351, 1, 24,24, 476,26), + [3] = love.graphics.newQuad(326, 1, 24,24, 476,26), + [4] = love.graphics.newQuad(351, 1, 24,24, 476,26), frames = 4, repeated = false }, -- cgit v1.1