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authorAki <nthirtyone@gmail.com>2017-04-07 03:24:40 +0200
committerAki <nthirtyone@gmail.com>2017-04-07 03:24:40 +0200
commitd1a19fea50aefc9d7fb52568a5bdcfb56d75eccf (patch)
treed86118b2bae5125f6cecd28a5a7b6f46739f30a9 /button.lua
parent54e85dd188af15cd5f3f5e08f5d3e69088a909b1 (diff)
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Moved menu elements to /not/
Diffstat (limited to 'button.lua')
-rw-r--r--button.lua76
1 files changed, 0 insertions, 76 deletions
diff --git a/button.lua b/button.lua
deleted file mode 100644
index 7afc8e9..0000000
--- a/button.lua
+++ /dev/null
@@ -1,76 +0,0 @@
---- `Button`
--- Menu element that can be activated by user.
-Button = {
- parent = --[[not.Menu]]nil,
- x = 0,
- y = 0,
- text = "",
- focused = false,
- sprite,
- quads,
- delay = 2,
- parent,
-}
-
--- `Button` is a child of `Element`.
-require "element"
-Button.__index = Button
-setmetatable(Button, Element)
-
-function Button:new (parent)
- local o = setmetatable({}, self)
- o.parent = parent
- o.sprite, o.quads = parent:getSheet()
- return o
-end
-
-function Button:setText (text)
- self.text = text or ""
- return self
-end
-
-function Button:focus(next)
- self.focused = true
- return true
-end
-function Button:blur ()
- self.focused = false
-end
-
-function Button:active () end
-function Button:isEnabled ()
- return true
-end
-
-function Button:draw (scale)
- local x,y = self:getPosition()
- local quad = self.quads
- local sprite = self.sprite
- if self:isEnabled() then
- love.graphics.setColor(255, 255, 255, 255)
- else
- love.graphics.setColor(140, 140, 140, 255)
- end
- love.graphics.draw(sprite, quad.button.normal, x*scale, y*scale, 0, scale, scale)
- if self.focused then
- love.graphics.draw(sprite, quad.arrow_l, (x+54+math.floor(self.delay))*scale, (y+5)*scale, 0, scale, scale)
- love.graphics.draw(sprite, quad.arrow_r, (x-2-math.floor(self.delay))*scale, (y+5)*scale, 0, scale, scale)
- end
- love.graphics.setFont(Font)
- love.graphics.printf(self.text, (x+2)*scale, (y+4)*scale, 54, "center", 0, scale, scale)
-end
-
-function Button:update (dt)
- self.delay = self.delay + dt
- if self.delay > Button.delay then -- Button.delay is initial
- self.delay = self.delay - Button.delay
- end
-end
-
-function Button:controlpressed (set, action, key)
- if action == "attack" and self.focused and self:isEnabled() then
- self:active()
- end
-end
-
-return Button