From d1a19fea50aefc9d7fb52568a5bdcfb56d75eccf Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 7 Apr 2017 03:24:40 +0200 Subject: Moved menu elements to /not/ --- button.lua | 76 -------------------------------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 button.lua (limited to 'button.lua') diff --git a/button.lua b/button.lua deleted file mode 100644 index 7afc8e9..0000000 --- a/button.lua +++ /dev/null @@ -1,76 +0,0 @@ ---- `Button` --- Menu element that can be activated by user. -Button = { - parent = --[[not.Menu]]nil, - x = 0, - y = 0, - text = "", - focused = false, - sprite, - quads, - delay = 2, - parent, -} - --- `Button` is a child of `Element`. -require "element" -Button.__index = Button -setmetatable(Button, Element) - -function Button:new (parent) - local o = setmetatable({}, self) - o.parent = parent - o.sprite, o.quads = parent:getSheet() - return o -end - -function Button:setText (text) - self.text = text or "" - return self -end - -function Button:focus(next) - self.focused = true - return true -end -function Button:blur () - self.focused = false -end - -function Button:active () end -function Button:isEnabled () - return true -end - -function Button:draw (scale) - local x,y = self:getPosition() - local quad = self.quads - local sprite = self.sprite - if self:isEnabled() then - love.graphics.setColor(255, 255, 255, 255) - else - love.graphics.setColor(140, 140, 140, 255) - end - love.graphics.draw(sprite, quad.button.normal, x*scale, y*scale, 0, scale, scale) - if self.focused then - love.graphics.draw(sprite, quad.arrow_l, (x+54+math.floor(self.delay))*scale, (y+5)*scale, 0, scale, scale) - love.graphics.draw(sprite, quad.arrow_r, (x-2-math.floor(self.delay))*scale, (y+5)*scale, 0, scale, scale) - end - love.graphics.setFont(Font) - love.graphics.printf(self.text, (x+2)*scale, (y+4)*scale, 54, "center", 0, scale, scale) -end - -function Button:update (dt) - self.delay = self.delay + dt - if self.delay > Button.delay then -- Button.delay is initial - self.delay = self.delay - Button.delay - end -end - -function Button:controlpressed (set, action, key) - if action == "attack" and self.focused and self:isEnabled() then - self:active() - end -end - -return Button -- cgit v1.1