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authorAki <nthirtyone@gmail.com>2016-05-13 12:54:22 +0200
committerAki <nthirtyone@gmail.com>2016-05-13 12:54:22 +0200
commit6dc1dc3ace057e3f7ff63f56971fdb432734392b (patch)
tree4538ce7433191b8ab419426f3ca8d3e5c6864536 /animations.lua
parent612b102dac85d48f4cbbdc0762521128947ae56f (diff)
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Animation tweaks
Diffstat (limited to 'animations.lua')
-rw-r--r--animations.lua2
1 files changed, 2 insertions, 0 deletions
diff --git a/animations.lua b/animations.lua
index b7bcf3d..83ac5af 100644
--- a/animations.lua
+++ b/animations.lua
@@ -1,4 +1,6 @@
-- Animations spritesheet array for `Player`
+-- Basic spritesheet size is 376x26. Each frame is 24x24 and has 1px border around it.
+-- From the left: idle (walk0), walk1, walk2, walk3, attack0, attack1, attack3, attack_up0, attack_up1, attack_up2, attack_down0, attack_down1, attack_down2, damage0, damage1
local animations = {
idle = {
[1] = love.graphics.newQuad( 1, 1, 24,24, 376,26),