From 6dc1dc3ace057e3f7ff63f56971fdb432734392b Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 13 May 2016 12:54:22 +0200 Subject: Animation tweaks --- animations.lua | 2 ++ 1 file changed, 2 insertions(+) (limited to 'animations.lua') diff --git a/animations.lua b/animations.lua index b7bcf3d..83ac5af 100644 --- a/animations.lua +++ b/animations.lua @@ -1,4 +1,6 @@ -- Animations spritesheet array for `Player` +-- Basic spritesheet size is 376x26. Each frame is 24x24 and has 1px border around it. +-- From the left: idle (walk0), walk1, walk2, walk3, attack0, attack1, attack3, attack_up0, attack_up1, attack_up2, attack_down0, attack_down1, attack_down2, damage0, damage1 local animations = { idle = { [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26), -- cgit v1.1