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authorAki <nthirtyone@gmail.com>2016-06-14 08:55:53 +0200
committerAki <nthirtyone@gmail.com>2016-06-14 08:55:53 +0200
commitc830c31861388dda65d753a9248bfaad6b8fd530 (patch)
treec9d04a9c3394bbc624a93b719852671e847900f5
parentb8c271b4257049016706b693d14ffa691ac23510 (diff)
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Arrows closer to the selector
-rw-r--r--selector.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/selector.lua b/selector.lua
index 97a20c6..9213f3d 100644
--- a/selector.lua
+++ b/selector.lua
@@ -35,8 +35,8 @@ function Selector:draw ()
if not self.state then
love.graphics.draw(sprite, p.normal, x*scale, y*scale, 0, 1*scale, 1*scale)
if self.controller ~= nil then
- love.graphics.draw(sprite, arrowl, (x-5)* scale, (y+13)*scale, 0, scale, scale)
- love.graphics.draw(sprite, arrowr, (x+33)*scale, (y+13)*scale, 0, scale, scale)
+ love.graphics.draw(sprite, arrowl, (x-2)* scale, (y+13)*scale, 0, scale, scale)
+ love.graphics.draw(sprite, arrowr, (x+30)*scale, (y+13)*scale, 0, scale, scale)
end
else
love.graphics.draw(sprite, p.active, x*scale, y*scale, 0, 1*scale, 1*scale)