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authorAki <nthirtyone@gmail.com>2016-12-20 06:05:56 +0100
committerGitHub <noreply@github.com>2016-12-20 06:05:56 +0100
commit493a89fb354ee6ce667d29a7b96bb4fdd0f6697f (patch)
treed862856d4b62a6c996ea16211ebd321206e236b4
parented6ad6687aeb5359af48bc97c1dbf5dd66842c9c (diff)
parent73bcd524906c51d43b22b3ea68c64b38f130bea6 (diff)
downloadroflnauts-1.0-pre.4.zip
roflnauts-1.0-pre.4.tar.gz
roflnauts-1.0-pre.4.tar.bz2
Merge pull request #16 from nthirtyone/menuv1.0-pre.4
Menu
-rw-r--r--Makefile6
-rw-r--r--assets/backgrounds/menu.pngbin0 -> 13640 bytes
-rw-r--r--assets/menu.pngbin0 -> 599 bytes
-rw-r--r--assets/music/menu.ogg (renamed from assets/music/ROFLmenu.ogg)bin1041812 -> 1041812 bytes
-rw-r--r--assets/placeholder-map-icon.pngbin0 -> 6850 bytes
-rw-r--r--button.lua78
-rw-r--r--conf.lua3
-rw-r--r--config/menucredits.lua24
-rw-r--r--config/menuhost.lua42
-rw-r--r--config/menumain.lua58
-rw-r--r--config/menuselect.lua73
-rw-r--r--config/menusettings.lua107
-rw-r--r--controller.lua23
-rw-r--r--element.lua42
-rw-r--r--header.lua57
-rw-r--r--main.lua18
-rw-r--r--mapicons.lua8
-rw-r--r--menu.lua244
-rw-r--r--nautsicons.lua46
-rw-r--r--player.lua2
-rw-r--r--selector.lua311
-rw-r--r--settings.default6
-rw-r--r--settings.lua63
-rw-r--r--world.lua13
24 files changed, 948 insertions, 276 deletions
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..5eee011
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,6 @@
+all:
+ zip not-nautz maps/*.lua config/*.lua assets/*.png assets/sounds/*.ogg assets/platforms/*.png assets/nauts/*.png assets/music/*.ogg assets/decorations/*.png assets/backgrounds/*.png *.lua gamecontrollerdb.txt settings.default
+ mv not-nautz.zip ../not-nautz.love
+
+clean:
+ $(RM) ../not-nautz.love \ No newline at end of file
diff --git a/assets/backgrounds/menu.png b/assets/backgrounds/menu.png
new file mode 100644
index 0000000..9be3233
--- /dev/null
+++ b/assets/backgrounds/menu.png
Binary files differ
diff --git a/assets/menu.png b/assets/menu.png
new file mode 100644
index 0000000..8088c23
--- /dev/null
+++ b/assets/menu.png
Binary files differ
diff --git a/assets/music/ROFLmenu.ogg b/assets/music/menu.ogg
index 07bcb89..07bcb89 100644
--- a/assets/music/ROFLmenu.ogg
+++ b/assets/music/menu.ogg
Binary files differ
diff --git a/assets/placeholder-map-icon.png b/assets/placeholder-map-icon.png
new file mode 100644
index 0000000..3d54e18
--- /dev/null
+++ b/assets/placeholder-map-icon.png
Binary files differ
diff --git a/button.lua b/button.lua
new file mode 100644
index 0000000..c5681b2
--- /dev/null
+++ b/button.lua
@@ -0,0 +1,78 @@
+-- `Button`
+-- Button used in `Menu`
+
+Button = {
+ text = "",
+ focused = false,
+ x = 0,
+ y = 0,
+ sprite,
+ quads,
+ delay = 2,
+ parent,
+}
+
+function Button:new(parent)
+ local o = {}
+ setmetatable(o, self)
+ self.__index = self
+ o.parent = parent
+ o.sprite, o.quads = parent:getSheet()
+ return o
+end
+function Button:setText(text)
+ self.text = text or ""
+ return self
+end
+function Button:setPosition(x, y)
+ self.x = x or 0
+ self.y = y or 0
+ return self
+end
+function Button:getPosition() return self.x,self.y end
+function Button:focus(next)
+ self.focused = true
+ return true
+end
+function Button:blur()
+ self.focused = false
+end
+function Button:active() end
+function Button:isEnabled() return true end
+function Button:set(name, func)
+ if type(name) == "string" and type(func) == "function" then
+ self[name] = func
+ end
+ return self
+end
+function Button:draw(scale)
+ local x,y = self:getPosition()
+ local quad = self.quads
+ local sprite = self.sprite
+ if self:isEnabled() then
+ love.graphics.setColor(255, 255, 255, 255)
+ else
+ love.graphics.setColor(140, 140, 140, 255)
+ end
+ love.graphics.draw(sprite, quad.button.normal, x*scale, y*scale, 0, scale, scale)
+ if self.focused then
+ love.graphics.draw(sprite, quad.arrow_l, (x+54+math.floor(self.delay))*scale, (y+5)*scale, 0, scale, scale)
+ love.graphics.draw(sprite, quad.arrow_r, (x-2-math.floor(self.delay))*scale, (y+5)*scale, 0, scale, scale)
+ end
+ love.graphics.setFont(Font)
+ love.graphics.printf(self.text, (x+2)*scale, (y+4)*scale, 54, "center", 0, scale, scale)
+end
+function Button:update(dt)
+ self.delay = self.delay + dt
+ if self.delay > Button.delay then -- Button.delay is initial
+ self.delay = self.delay - Button.delay
+ end
+end
+function Button:controlpressed(set, action, key)
+ if action == "attack" and self.focused and self:isEnabled() then
+ self:active()
+ end
+end
+function Button:controlreleased(set, action, key) end
+
+return Button \ No newline at end of file
diff --git a/conf.lua b/conf.lua
index 02212ae..94b5203 100644
--- a/conf.lua
+++ b/conf.lua
@@ -5,7 +5,8 @@ function love.conf(t)
-- t.window.width = 320*3
-- t.window.height = 180*3
-- t.window.borderless = true
+ t.identity = "not-nautz"
t.window.fullscreentype = "desktop"
t.window.fullscreen = true
t.console = false
-end \ No newline at end of file
+end
diff --git a/config/menucredits.lua b/config/menucredits.lua
new file mode 100644
index 0000000..9d38da4
--- /dev/null
+++ b/config/menucredits.lua
@@ -0,0 +1,24 @@
+local menu = ...
+
+local button = require "button"
+local element = require "element"
+
+local width, height = love.graphics.getWidth()/getRealScale(), love.graphics.getHeight()/getRealScale()
+local bx = width/2-29
+
+return {
+ button:new(menu)
+ :setText("Go back")
+ :setPosition(bx,144)
+ :set("active", function (self)
+ self.parent:load("menumain")
+ end)
+ ,
+ element:new(menu)
+ :setPosition(width/2, 30)
+ :set("draw", function (self, scale)
+ local x,y = self:getPosition()
+ love.graphics.printf("A game by the Awesomenauts community including:\nSeltzy, PlasmaWisp, ParaDoX, MilkingChicken, Burningdillo, Bronkey and Aki.\n\n04font was used.\n\nBased on a game by Jan Willem Nijman, Paul Veer and Bits_Beats XOXO.\n\nAwesomenauts is property of Ronimo Games.", (x-110)*scale, (y+10)*scale, 220, "left", 0, scale, scale)
+ end)
+ ,
+} \ No newline at end of file
diff --git a/config/menuhost.lua b/config/menuhost.lua
new file mode 100644
index 0000000..710839d
--- /dev/null
+++ b/config/menuhost.lua
@@ -0,0 +1,42 @@
+local menu = ...
+
+local button = require "button"
+local selector = require "selector"
+
+local width, height = love.graphics.getWidth()/getScale(), love.graphics.getHeight()/getScale()
+local bx = width/2-29
+
+local map_selector = selector:new(menu)
+
+return {
+ map_selector
+ :setPosition(width/2, 40)
+ :setSize(80, 42)
+ :setMargin(0)
+ :set("global", true)
+ :set("first", true)
+ :set("list", require "maplist")
+ :set("icons_i", love.graphics.newImage("assets/placeholder-map-icon.png"))
+ :set("icons_q", require "mapicons")
+ :set("shape", "panorama")
+ :init()
+ ,
+ button:new(menu)
+ :setText("Next")
+ :setPosition(bx,101)
+ :set("isEnabled", function ()
+ return map_selector:isLocked()
+ end)
+ :set("active", function (self)
+ MAP = map_selector:getFullSelection(true)[1][1] -- please, don't kill me for this, kek
+ self.parent:load("menuselect")
+ end)
+ ,
+ button:new(menu)
+ :setText("Go back")
+ :setPosition(bx,117)
+ :set("active", function (self)
+ self.parent:load("menumain")
+ end)
+ ,
+} \ No newline at end of file
diff --git a/config/menumain.lua b/config/menumain.lua
new file mode 100644
index 0000000..e312b51
--- /dev/null
+++ b/config/menumain.lua
@@ -0,0 +1,58 @@
+local menu = ...
+
+local button = require "button"
+local header = require "header"
+local element = require "element"
+
+local width, height = love.graphics.getWidth()/getScale(), love.graphics.getHeight()/getScale()
+local bx = width/2-29
+
+return {
+ button:new(menu)
+ :setText("Start")
+ :setPosition(bx, 80)
+ :set("active", function (self)
+ self.parent:load("menuhost")
+ end)
+ ,
+ button:new(menu)
+ :setText("Join")
+ :setPosition(bx, 96)
+ :set("isEnabled", function (self)
+ return false
+ end)
+ ,
+ button:new(menu)
+ :setText("Settings")
+ :setPosition(bx, 112)
+ :set("active", function (self)
+ self.parent:load("menusettings")
+ end)
+ ,
+ button:new(menu)
+ :setText("Credits")
+ :setPosition(bx, 128)
+ :set("active", function (self)
+ self.parent:load("menucredits")
+ end)
+ ,
+ button:new(menu)
+ :setText("Exit")
+ :setPosition(bx, 144)
+ :set("active", love.event.quit)
+ ,
+ element:new(menu)
+ :setPosition(width/2, 15)
+ :set("draw", function (self, scale)
+ local x,y = self:getPosition()
+ love.graphics.setColor(255, 255, 255, 255)
+ love.graphics.setFont(Bold)
+ love.graphics.print("1", (x-17)*scale, y*scale, 0, scale*2, scale*2, 12)
+ love.graphics.print("1", (x+13)*scale, y*scale, 0, scale*2, scale*2, 12)
+ end)
+ ,
+ header:new(menu)
+ :setText("Roflnauts")
+ :setPosition(width/2,40)
+ ,
+} \ No newline at end of file
diff --git a/config/menuselect.lua b/config/menuselect.lua
new file mode 100644
index 0000000..19f46ab
--- /dev/null
+++ b/config/menuselect.lua
@@ -0,0 +1,73 @@
+local menu = ...
+
+local button = require "button"
+local selector = require "selector"
+local element = require "element"
+
+local width, height = love.graphics.getWidth()/getScale(), love.graphics.getHeight()/getScale()
+local bx = width/2-29
+
+local naut_selector = selector:new(menu)
+local start_button = button:new(menu)
+
+return {
+ naut_selector
+ :setPosition(width/2,60)
+ :setMargin(8)
+ :setSize(32, 32)
+ :set("list", require "nautslist")
+ :set("global", false)
+ :set("icons_i", love.graphics.newImage("assets/portraits.png"))
+ :set("icons_q", require "nautsicons")
+ :init()
+ ,
+ start_button
+ :setText("Force start")
+ :setPosition(bx,134)
+ :set("isEnabled", function ()
+ if #naut_selector:getFullSelection(false) > 1 then
+ return true
+ end
+ return false
+ end)
+ :set("active", function (self)
+ local nauts = naut_selector:getFullSelection(false)
+ if #nauts > 1 then
+ changeScene(World:new(MAP, nauts))
+ end
+ end)
+ ,
+ button:new(menu)
+ :setText("Go back")
+ :setPosition(bx,150)
+ :set("active", function (self)
+ self.parent:load("menuhost")
+ end)
+ ,
+ element:new(menu)
+ :setPosition(bx, 101)
+ :set("the_final_countdown", 9)
+ :set("draw", function (self, scale)
+ if self.the_final_countdown ~= 9 then
+ local x,y = self:getPosition()
+ local countdown = math.max(1, math.ceil(self.the_final_countdown))
+ love.graphics.setColor(255, 255, 255, 255)
+ love.graphics.setFont(Font)
+ love.graphics.print("Autostart in:", (x-16)*scale, (y+10)*scale, 0, scale, scale)
+ love.graphics.setFont(Bold)
+ love.graphics.printf(countdown, (x+40)*scale, (y)*scale, 36, "center", 0, scale, scale)
+ end
+ end)
+ :set("update", function (self, dt)
+ local total = #naut_selector:getFullSelection(false)
+ if total > 1 then
+ self.the_final_countdown = self.the_final_countdown - dt
+ else
+ self.the_final_countdown = 9
+ end
+ if self.the_final_countdown < 0 then
+ start_button:active()
+ end
+ end)
+ ,
+} \ No newline at end of file
diff --git a/config/menusettings.lua b/config/menusettings.lua
new file mode 100644
index 0000000..1b19e84
--- /dev/null
+++ b/config/menusettings.lua
@@ -0,0 +1,107 @@
+local menu = ...
+
+local button = require "button"
+local selector = require "selector"
+local element = require "element"
+
+local width, height = love.graphics.getWidth()/getRealScale(), love.graphics.getHeight()/getRealScale()
+local bx = width/2-29
+
+local keys = {"Left", "Right", "Up", "Down", "Attack", "Jump"}
+
+local dimmer = element:new(menu)
+ :setPosition(width/2, 15)
+ :set("visible", false)
+ :set("currentControl", "Left")
+ :set("draw", function (self, scale)
+ if self.visible then
+ love.graphics.setColor(0, 0, 0, 210)
+ love.graphics.rectangle("fill",0,0,width*getRealScale(),height*getRealScale())
+ love.graphics.setColor(120, 255, 120, 255)
+ love.graphics.printf("Press new key for: \n> " .. self.currentControl .. " <", (width/2-110)*scale, (height/2-4)*scale, 220, "center", 0, scale, scale)
+ love.graphics.setColor(255, 255, 255, 255)
+ end
+ end)
+
+-- CHANGER functions
+local isEnabled = function (self)
+ if Controller.getSets()[self.setNumber()] and not self.inProgress then
+ return true
+ else
+ return false
+ end
+end
+local startChange = function (self)
+ dimmer:set("visible", true):set("currentControl", "Left")
+ self.parent.allowMove = false
+ self.inProgress = true
+ self.currentKey = 0
+ self.newSet = {}
+end
+local controlreleased = function(self, set, action, key)
+ if self.inProgress then
+ if self.currentKey > 0 and self.currentKey < 7 then
+ table.insert(self.newSet, key)
+ dimmer:set("currentControl", keys[self.currentKey+1])
+ end
+ if self.currentKey > 5 then
+ dimmer:set("visible", false)
+ self.parent.allowMove = true
+ self.inProgress = false
+ table.insert(self.newSet, Controller.sets[self.setNumber()][7])
+ print(self.newSet[7])
+ Settings.change(self.setNumber(), self.newSet[1], self.newSet[2], self.newSet[3], self.newSet[4], self.newSet[5], self.newSet[6], self.newSet[7])
+ else
+ self.currentKey = self.currentKey + 1
+ end
+ end
+end
+
+local a = {
+ button:new(menu)
+ :setText("Keyboard 1")
+ :setPosition(bx,80)
+ :set("setNumber", function () return 1 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
+ button:new(menu)
+ :setText("Keyboard 2")
+ :setPosition(bx,96)
+ :set("setNumber", function () return 2 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
+ button:new(menu)
+ :setText("Gamepad 1")
+ :setPosition(bx,112)
+ :set("setNumber", function () return 3 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
+ button:new(menu)
+ :setText("Gamepad 2")
+ :setPosition(bx,128)
+ :set("setNumber", function () return 4 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
+ button:new(menu)
+ :setText("Go back")
+ :setPosition(bx,144)
+ :set("active", function (self)
+ self.parent:load("menumain")
+ end)
+ ,
+ dimmer
+}
+
+return a \ No newline at end of file
diff --git a/controller.lua b/controller.lua
index 513af45..e435d63 100644
--- a/controller.lua
+++ b/controller.lua
@@ -16,6 +16,7 @@ function Controller.controlreleased(set, action, key) end
-- Create new controls set.
function Controller.registerSet(left, right, up, down, attack, jump, joystick)
+ if not Controller.isJoystickUnique(joystick) then return end
local set = {}
set.left = left or "left"
set.right = right or "right"
@@ -29,6 +30,21 @@ function Controller.registerSet(left, right, up, down, attack, jump, joystick)
return set
end
+-- Get table of controls sets.
+function Controller.getSets()
+ return Controller.sets
+end
+
+-- Checks if given joystick is unique in current set of Controller sets
+function Controller.isJoystickUnique(joystick)
+ if joystick ~= nil then
+ for _,set in pairs(Controller.sets) do
+ if set.joystick == joystick then return false end
+ end
+ end
+ return true
+end
+
-- Tests all sets if they have control assigned to given key and joystick.
function Controller.testSets(key, joystick)
for i,set in pairs(Controller.sets) do
@@ -144,13 +160,6 @@ end
-- Load gamepad mappings from db file and init module
function Controller.load()
love.joystick.loadGamepadMappings("gamecontrollerdb.txt")
- Controller.registerSet("left", "right", "up", "down", "return", "rshift")
- Controller.registerSet("a", "d", "w", "s", "g", "h")
-end
-
--- Create new sets when new joystick is added
-function Controller.joystickadded(joystick)
- Controller.registerSet("axis:leftx-", "axis:leftx+", "axis:lefty-", "axis:lefty+", "a", "b", joystick)
end
-- Gamepad input callbacks
diff --git a/element.lua b/element.lua
new file mode 100644
index 0000000..f9d1c3d
--- /dev/null
+++ b/element.lua
@@ -0,0 +1,42 @@
+-- `Element`
+-- Empty element for `Menu` creation. Can be anything.
+Element = {
+ x = 0,
+ y = 0,
+ parent
+}
+function Element:new(parent)
+ local o = {}
+ setmetatable(o, self)
+ self.__index = self
+ o.parent = parent
+ return o
+end
+function Element:delete() end -- deletes Element
+function Element:getPosition() return self.x, self.y end -- gives x,y of Element
+function Element:setPosition(x,y)
+ self.x, self.y = x, y
+ return self
+end
+function Element:set(name, func)
+ if type(name) == "string" and func ~= nil then
+ self[name] = func
+ end
+ return self
+end
+
+-- Menu callbacks
+function Element:focus() -- Called when Element gains focus
+ return false
+end
+function Element:blur() end -- Called when Element loses focus
+
+-- LÖVE2D callbacks
+function Element:draw(scale) end
+function Element:update(dt) end
+
+-- Controller callbacks
+function Element:controlpressed(set, action, key) end
+function Element:controlreleased(set, action, key) end
+
+return Element \ No newline at end of file
diff --git a/header.lua b/header.lua
new file mode 100644
index 0000000..d67e582
--- /dev/null
+++ b/header.lua
@@ -0,0 +1,57 @@
+-- `Header`
+-- It dances!
+
+Header = {
+ x = 0,
+ y = 0,
+ text = "",
+ parent,
+ bounce = 2,
+}
+function Header:new(parent)
+ local o = {}
+ setmetatable(o, self)
+ self.__index = self
+ o.parent = parent
+ return o
+end
+function Header:setText(text)
+ self.text = text or ""
+ return self
+end
+function Header:setPosition(x, y)
+ self.x = x or 0
+ self.y = y or 0
+ return self
+end
+function Header:getBounce(f)
+ local f = f or 1
+ return math.sin(self.bounce*f*math.pi)
+end
+function Header:getPosition() return self.x,self.y end -- gives x,y of Element
+function Header:focus()
+ return false
+end
+function Header:blur() end -- Called when Element loses focus
+
+-- LÖVE2D callbacks
+function Header:draw(scale)
+ local angle = self:getBounce(2)
+ local dy = self:getBounce()*4
+ local x,y = self:getPosition()
+ love.graphics.setColor(255,255,255,255)
+ love.graphics.setFont(Bold)
+ love.graphics.printf(string.upper(self.text),x*scale,(y+dy)*scale,400,"center",(angle*5)*math.pi/180,scale,scale,200,12)
+end
+function Header:update(dt)
+ self.bounce = self.bounce + dt*0.7
+ if self.bounce > Header.bounce then -- Header.bounce is initial
+ self.bounce = self.bounce - Header.bounce
+ end
+end
+
+-- Controller callbacks
+function Header:controlpressed(set, action, key) end
+function Header:controlreleased(set, action, key) end
+
+return Header \ No newline at end of file
diff --git a/main.lua b/main.lua
index cb66aa0..deff1a1 100644
--- a/main.lua
+++ b/main.lua
@@ -39,12 +39,12 @@ require "camera"
require "menu"
require "controller"
require "music"
+require "settings"
-- Temporary debug
debug = false
-- LÖVE2D callbacks
--- Load
function love.load()
-- Graphics
love.graphics.setBackgroundColor(90, 90, 90)
@@ -54,28 +54,30 @@ function love.load()
Bold = love.graphics.newImageFont("assets/font-big.png", " 0123456789AEFILNORSTUW", -2)
Font:setLineHeight(9/16)
love.graphics.setFont(Font)
- -- Controller
+ -- Modules
Controller.load()
+ Settings.load()
-- Scene
Scene = Menu:new()
end
--- Update
function love.update(dt)
Scene:update(dt)
end
--- Draw
function love.draw()
Scene:draw()
if debug then
local scale = getScale()
+ love.graphics.setFont(Font)
love.graphics.setColor(255, 0, 0, 255)
love.graphics.print("Debug ON", 10, 10, 0, scale, scale)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS()), 10, 10+9*scale, 0, scale, scale)
end
end
+function love.quit()
+ Settings.save()
+end
-- Pass input to Controller
-function love.joystickadded(joystick) Controller.joystickadded(joystick) end
function love.gamepadaxis(joystick, axis, value) Controller.gamepadaxis(joystick, axis, value) end
function love.gamepadpressed(joystick, key) Controller.gamepadpressed(joystick, key) end
function love.gamepadreleased(joystick, key) Controller.gamepadreleased(joystick, key) end
@@ -87,7 +89,7 @@ function Controller.controlpressed(set, action, key)
-- pass to current Scene
Scene:controlpressed(set, action, key)
-- globals
- if key == "escape" or key == "f1" then
+ if key == "escape" then
love.event.quit()
end
if key == "f5" then
@@ -97,6 +99,4 @@ end
function Controller.controlreleased(set, action, key)
-- pass to current Scene
Scene:controlreleased(set, action, key)
-end
-
-
+end \ No newline at end of file
diff --git a/mapicons.lua b/mapicons.lua
new file mode 100644
index 0000000..40ba589
--- /dev/null
+++ b/mapicons.lua
@@ -0,0 +1,8 @@
+local w, h = 80, 210
+return {
+ default = love.graphics.newQuad(2, 3,76,37,w,h),
+ rill = love.graphics.newQuad(2, 45,76,37,w,h),
+ ribbit = love.graphics.newQuad(2, 87,76,37,w,h),
+ starstorm = love.graphics.newQuad(2,129,76,37,w,h),
+ aiguillon = love.graphics.newQuad(2,171,76,37,w,h),
+} \ No newline at end of file
diff --git a/menu.lua b/menu.lua
index e41e7a1..b72ea09 100644
--- a/menu.lua
+++ b/menu.lua
@@ -1,215 +1,115 @@
--- `Menu`
--- It is one of the last things I will need to mess around with. I'm happy and surprised everything works so far.
--- For sure I have learnt a lot about lua during this journey. Still a lot ahead. I will continue writing in the same style though, to not make it even worse.
+-- `Menu` (Scene)
+-- It creates single screen of a menu
+-- I do know that model I used here and in `World` loading configuration files is not flawless but I did not want to rewrite `World`s one but wanted to keep things similar at least in project scope.
--- WHOLE CODE HAS FLAG OF "need a cleanup"
+require "music"
-require "selector"
-
--- Metatable of `Menu`
+-- Here it begins
Menu = {
- -- move selectors to one table; make functions to retrieve selectors w or w/o controller
- selectors = nil,
- nauts = require "nautslist",
- portrait_sprite = nil,
- portrait_sheet = require "portraits",
scale = getScale(),
- countdown = 10,
- maplist = require "maplist",
- map = 1,
- header_move = 0
+ elements, --table
+ active = 1,
+ music,
+ sprite,
+ background,
+ allowMove = true,
+ quads = {
+ button = {
+ normal = love.graphics.newQuad(0, 0, 58,15, 80,130),
+ active = love.graphics.newQuad(0, 0, 58,15, 80,130)
+ },
+ portrait = {
+ normal = love.graphics.newQuad( 0, 15, 32,32, 80,130),
+ active = love.graphics.newQuad(32, 15, 32,32, 80,130)
+ },
+ panorama = {
+ normal = love.graphics.newQuad(0,47, 80,42, 80,130),
+ active = love.graphics.newQuad(0,88, 80,42, 80,130)
+ },
+ arrow_l = love.graphics.newQuad(68, 0, 6, 6, 80,130),
+ arrow_r = love.graphics.newQuad(74, 0, 6, 6, 80,130),
+ }
}
-
--- Constructor of `Menu`
-function Menu:new()
- -- Meta
+function Menu:new(name)
local o = {}
setmetatable(o, self)
self.__index = self
- -- initialize
- o.selectors = {}
- o.portrait_sprite = love.graphics.newImage("assets/portraits.png")
- -- selectors
- for i=0,3 do
- o:newSelector()
- end
- -- music
- o.music = Music:new("ROFLmenu.ogg")
+ self.sprite = love.graphics.newImage("assets/menu.png")
+ self.background = love.graphics.newImage("assets/backgrounds/menu.png")
+ o.elements = {}
+ o:load(name)
+ o.music = Music:new("menu.ogg")
return o
end
-
--- Destructor
function Menu:delete()
self.music:delete()
end
--- Naut selector
-function Menu:newSelector()
- local selector = Selector:new(self)
- local w, h = love.graphics.getWidth()/self.scale, love.graphics.getHeight()/self.scale
- local n = #self.selectors - 1
- table.insert(self.selectors, selector)
- local x = (w-76)/2+n*44
- local y = h/2-8
- selector:setPosition(x, y)
+-- Load menu from file
+function Menu:load(name)
+ local name = "config/" .. (name or "menumain") .. ".lua"
+ local menu = love.filesystem.load(name)
+ self.active = 1
+ self.elements = menu(self)
+ self.elements[self.active]:focus()
end
--- Selectors tables getters
--- all of them
-function Menu:getSelectors()
- return self.selectors
-end
--- with control set
-function Menu:getSelectorsActive()
- local t = {}
- for _,selector in pairs(self.selectors) do
- if selector:getState() ~= 0 then
- table.insert(t, selector)
- end
- end
- return t
-end
--- without control set
-function Menu:getSelectorsInactive()
- local t = {}
- for _,selector in pairs(self.selectors) do
- if selector:getState() == 0 then
- table.insert(t, selector)
- end
- end
- return t
-end
--- with locked character
-function Menu:getSelectorsLocked()
- local t = {}
- for _,selector in pairs(self.selectors) do
- if selector:getState() == 2 then
- table.insert(t, selector)
- end
- end
- return t
+-- Return reference to quads table and menu sprite
+function Menu:getSheet()
+ return self.sprite, self.quads
end
--- Tests if Control set is assigned to any selector (1.) and if it is locked (2.)
-function Menu:isSetUsed(set)
- for k,selector in pairs(self:getSelectorsActive()) do
- if selector:getControlSet() == set then
- if selector:getState() == 2 then
- return true, true
- else
- return true, false
- end
- end
+-- Cycle elements
+function Menu:next()
+ self.elements[self.active]:blur()
+ self.active = (self.active%#self.elements)+1
+ if not self.elements[self.active]:focus() then
+ self:next()
end
- return false, false
-end
-
--- Header get bounce move
-function Menu:getBounce(f)
- local f = f or 1
- return math.sin(self.header_move*f*math.pi)
end
-
--- Speed up countdown
-function Menu:countdownJump()
- if self.countdown ~= Menu.countdown then -- Menu.countdown is initial
- self.countdown = self.countdown - 1
+function Menu:previous()
+ self.elements[self.active]:blur()
+ if self.active == 1 then
+ self.active = #self.elements
+ else
+ self.active = self.active - 1
end
-end
-
--- Get table of nauts currently selected by locked selectors
-function Menu:getNauts()
- local nauts = {}
- for _,selector in pairs(self:getSelectorsLocked()) do
- table.insert(nauts, {selector:getSelectionName(), selector:getControlSet()})
+ if not self.elements[self.active]:focus() then
+ self:previous()
end
- return nauts
-end
-
--- WARUDO
-function Menu:startGame()
- local world = World:new(self.maplist[self.map], self:getNauts())
- changeScene(world)
end
-- LÖVE2D callbacks
--- Update
function Menu:update(dt)
- if #self:getSelectorsLocked() > 1 then
- self.countdown = self.countdown - dt
- else
- self.countdown = Menu.countdown -- Menu.countdown is initial
- end
- if self.countdown < 0 then
- self:startGame()
- end
- -- Bounce header
- self.header_move = self.header_move + dt
- if self.header_move > 2 then
- self.header_move = self.header_move - 2
+ for _,element in pairs(self.elements) do
+ element:update(dt)
end
end
--- Draw
function Menu:draw()
- -- locals
- local w, h = love.graphics.getWidth()/self.scale, love.graphics.getHeight()/self.scale
local scale = self.scale
- -- map selection
- love.graphics.setFont(Font)
- love.graphics.printf("Map: " .. self.maplist[self.map], (w/2)*scale, (h/2-22)*scale, 150, "center", 0, scale, scale, 75, 4)
- -- character selection
- for _,selector in pairs(self:getSelectors()) do
- selector:draw()
- end
- -- header
- love.graphics.setFont(Bold)
- local angle = self:getBounce(2)
- local dy = self:getBounce()*4
- love.graphics.printf("ROFLNAUTS2",(w/2)*scale,(32+dy)*scale,336,"center",(angle*5)*math.pi/180,scale,scale,168,12)
- -- footer
+ love.graphics.draw(self.background, 0, 0, 0, getRealScale(), getRealScale())
love.graphics.setFont(Font)
- love.graphics.printf("Use W,S,A,D,G,H or Arrows,Enter,Rshift or Gamepad\n\nA game by the Awesomenauts community\nSeltzy, PlasmaWisp, ParaDoX, MilkingChicken, Burningdillo, Bronkey, Aki, 04font\nBased on a game by Jan Willem Nijman, Paul Veer and Bits_Beats XOXO", (w/2)*scale, (h-42)*scale, 336, "center", 0, scale, scale, 168, 4)
- -- countdown
- local countdown = math.floor(self.countdown)
- if self.countdown < Menu.countdown then -- Menu.countdown is initial
- love.graphics.setFont(Bold)
- love.graphics.print(countdown,(w/2-6.5)*self.scale,(h/2+30)*self.scale,0,self.scale,self.scale)
+ for _,element in pairs(self.elements) do
+ element:draw(scale)
end
end
-- Controller callbacks
function Menu:controlpressed(set, action, key)
- local used, locked = self:isSetUsed(set)
- -- Pass to active selectors
- for k,selector in pairs(self:getSelectorsActive()) do
- selector:controlpressed(set, action, key)
- end
- if not used then
- if action == "attack" then
- self:getSelectorsInactive()[1]:assignControlSet(set)
+ if self.allowMove then
+ if action == "down" then
+ self:next()
end
- -- map selection chaos!
- if action == "left" then
- if self.map ~= 1 then
- self.map = self.map - 1
- else
- self.map = #self.maplist
- end
- end
- if action == "right" then
- if self.map ~= #self.maplist then
- self.map = self.map + 1
- else
- self.map = 1
- end
+ if action == "up" then
+ self:previous()
end
end
- -- speed up the countdown
- if action ~= "jump" then
- if set == nil or locked then
- self:countdownJump() -- that's funny isn't it? if not jump then jump
- end
+ for _,element in pairs(self.elements) do
+ element:controlpressed(set, action, key)
end
end
function Menu:controlreleased(set, action, key)
+ for _,element in pairs(self.elements) do
+ element:controlreleased(set, action, key)
+ end
end \ No newline at end of file
diff --git a/nautsicons.lua b/nautsicons.lua
new file mode 100644
index 0000000..f0cd9c2
--- /dev/null
+++ b/nautsicons.lua
@@ -0,0 +1,46 @@
+-- Spritesheet for character portraits
+-- Original size: 331x265 (say what?)
+-- Single size: 32x32 1px border merged between
+local w, h = 331, 265
+return {
+ -- EMPTY
+ empty = love.graphics.newQuad(300,136,28,28,w,h),
+ -- 1. ROW
+ froggo = love.graphics.newQuad( 3, 4,28,27,w,h),
+ cowboy = love.graphics.newQuad( 36, 4,28,27,w,h),
+ honic = love.graphics.newQuad( 69, 4,28,27,w,h),
+ gelato = love.graphics.newQuad(102, 4,28,27,w,h),
+ veno = love.graphics.newQuad(135, 4,28,27,w,h),
+ lady = love.graphics.newQuad(168, 4,28,27,w,h),
+ girl = love.graphics.newQuad(201, 4,28,27,w,h),
+ megoman = love.graphics.newQuad(234, 4,28,27,w,h),
+ brainos = love.graphics.newQuad(267, 4,28,27,w,h),
+ -- 2. ROW
+ woman = love.graphics.newQuad( 3, 70,28,27,w,h),
+ bison = love.graphics.newQuad( 36, 70,28,27,w,h),
+ bobito = love.graphics.newQuad( 69, 70,28,27,w,h),
+ slugzor = love.graphics.newQuad(102, 70,28,27,w,h),
+ capone = love.graphics.newQuad(135, 70,28,27,w,h),
+ bug = love.graphics.newQuad(168, 70,28,27,w,h),
+ calamari = love.graphics.newQuad(201, 70,28,27,w,h),
+ quack = love.graphics.newQuad(234, 70,28,27,w,h),
+ scissors = love.graphics.newQuad(267, 70,28,27,w,h),
+ -- 3. ROW
+ marine = love.graphics.newQuad( 3, 136,28,27,w,h),
+ scooter = love.graphics.newQuad( 36, 136,28,27,w,h),
+ phonebooth = love.graphics.newQuad( 69, 136,28,27,w,h),
+ weed = love.graphics.newQuad(102, 136,28,27,w,h),
+ gummybear = love.graphics.newQuad(135, 136,28,27,w,h),
+ gramps = love.graphics.newQuad(168, 136,28,27,w,h),
+ biker = love.graphics.newQuad(201, 136,28,27,w,h),
+ vrooom = love.graphics.newQuad(234, 136,28,27,w,h),
+ link = love.graphics.newQuad(267, 136,28,27,w,h),
+ -- 4. ROW
+ gorilla = love.graphics.newQuad( 3,202,28,27,w,h),
+ nemo = love.graphics.newQuad( 36,202,28,27,w,h),
+ rock = love.graphics.newQuad( 69,202,28,27,w,h),
+ boss = love.graphics.newQuad(102,202,28,27,w,h),
+ -- ARROWS
+ arrow_left = love.graphics.newQuad(298,1,4,6,w,h),
+ arrow_right = love.graphics.newQuad(303,1,4,6,w,h)
+}
diff --git a/player.lua b/player.lua
index b2a73d8..53f138c 100644
--- a/player.lua
+++ b/player.lua
@@ -286,6 +286,8 @@ end
-- Draw of `Player`
function Player:draw(offset_x, offset_y, scale, debug)
+ -- draw only alive
+ if not self.alive then return end
-- locals
local offset_x = offset_x or 0
local offset_y = offset_y or 0
diff --git a/selector.lua b/selector.lua
index afdfed7..de20699 100644
--- a/selector.lua
+++ b/selector.lua
@@ -1,112 +1,269 @@
--- `Selector`
--- Used in menu; selecting nauts?
+-- `Selector` (Element)
+-- Used in Menu for selecting various things from list. Works for each Controller set or globally.
+--[[
+How to use `Selector` in `Menu` config file?
+selector:new(menu)
+ :setPosition(x, y)
+ :setMargin(8) -- each block has marigin on both sides; they do stack
+ :setSize(32, 32) -- size of single graphics frame
+ :set("list", require "nautslist")
+ :set("icons_i", love.graphics.newImage("assets/portraits.png"))
+ :set("icons_q", require "portraits")
+ :set("global", false) -- true: single selector; false: selector for each controller set present
+ :init()
+]]
+
Selector = {
- naut = 1,
+ parent,
x = 0,
y = 0,
- parent = nil,
- controlset = nil,
- locked = false
+ width = 0,
+ height = 0,
+ margin = 0,
+ focused = false,
+ global = false,
+ delay = 2,
+ first = false,
+ list,
+ sets,
+ locks,
+ selections,
+ shape = "portrait",
+ sprite,
+ quads,
+ icons_i,
+ icons_q
}
-function Selector:new(menu)
+
+-- Constructor
+function Selector:new(parent)
local o = {}
setmetatable(o, self)
self.__index = self
- o.parent = menu
+ o.parent = parent
+ o.sprite, o.quads = parent:getSheet()
return o
end
+
-- Position
-function Selector:setPosition(x,y)
- self.x = x
- self.y = y
-end
function Selector:getPosition()
return self.x, self.y
end
--- Control Sets
-function Selector:assignControlSet(set)
- self.controlset = set
- self.naut = 2
+function Selector:setPosition(x,y)
+ self.x, self.y = x, y
+ return self
+end
+
+-- Size of single block
+function Selector:getSize()
+ return self.width, self.height
+end
+function Selector:setSize(width, height)
+ self.width, self.height = width, height
+ return self
+end
+
+-- Spacing between two blocks
+function Selector:getMargin()
+ return self.margin
end
-function Selector:getControlSet()
- if self.controlset ~= nil then
- return self.controlset
+function Selector:setMargin(margin)
+ self.margin = margin
+ return self
+end
+
+-- General setter for Menu configuration files
+function Selector:set(name, func)
+ if type(name) == "string" and func ~= nil then
+ self[name] = func
end
+ return self
end
--- States
-function Selector:getState()
- if self:getControlSet() ~= nil then
- if self.locked then
- return 2 -- has controls and locked
+
+-- Initialize Selector with current settings.
+function Selector:init()
+ -- Make sure that there is list present
+ if self.list == nil then
+ self.list = {}
+ end
+ -- Initialize global Selector
+ if self.global then
+ self.sets = {}
+ self.locks = {false}
+ self.selections = {1}
+ -- Initialize Selector for Controllers
+ else
+ self.sets = Controller.getSets()
+ self.locks = {}
+ self.selections = {}
+ for n=1,#self.sets do
+ self.locks[n] = false
+ self.selections[n] = 1
end
- return 1 -- has controls but not locked
end
- return 0 -- no controls and not locked
+ return self
end
-function Selector:clear()
- self.controlset = nil
- self.naut = 1
- self.locked = false
+
+-- Cycle through list on given number
+function Selector:next(n)
+ local total = #self.list
+ local current = self.selections[n]
+ local locked = self:isLocked(n)
+ if not locked then
+ self.selections[n] = (current % total) + 1
+ end
end
-function Selector:getSelectionName()
- return self.parent.nauts[self.naut]
+function Selector:previous(n)
+ local total = #self.list
+ local current = self.selections[n]
+ local locked = self:isLocked(n)
+ if not locked then
+ if current == 1 then
+ self.selections[n] = total
+ else
+ self.selections[n] = current - 1
+ end
+ end
end
--- LÖVE2D callbacks
-function Selector:draw()
- -- portrait, sprite
- local name = self.parent.nauts[self.naut]
- local p = self.parent.portrait_sheet[name]
- local sprite = self.parent.portrait_sprite
- -- scale, position
- local scale = self.parent.scale
- local x,y = self:getPosition()
- -- arrows
- local arrowl = self.parent.portrait_sheet.arrow_left
- local arrowr = self.parent.portrait_sheet.arrow_right
- if not self.locked then
- love.graphics.draw(sprite, p.normal, x*scale, y*scale, 0, scale, scale)
- if self.controlset ~= nil then
- love.graphics.draw(sprite, arrowl, (x-2)* scale, (y+13)*scale, 0, scale, scale)
- love.graphics.draw(sprite, arrowr, (x+30)*scale, (y+13)*scale, 0, scale, scale)
+-- Get number associated with a given set
+function Selector:checkNumber(set)
+ if self.global then return 1 end -- For global Selector
+ for n,check in pairs(self.sets) do
+ if check == set then return n end
+ end
+end
+
+-- Check if given number is locked
+function Selector:isLocked(n)
+ local n = n or 1
+ return self.locks[n]
+end
+
+-- Get value of selection of given number
+function Selector:getSelection(n)
+ local n = n or 1
+ return self.selections[n]
+end
+
+-- Get value from list by selection
+function Selector:getListValue(i)
+ return self.list[i]
+end
+
+-- Checks if selection of given number is unique within Selector scope.
+function Selector:isUnique(n)
+ local selection = self:getSelection(n)
+ for fn,v in pairs(self.selections) do
+ if fn ~= n and self:isLocked(fn) and v == selection then
+ return false
+ end
+ end
+ return true
+end
+
+-- Get list of selections, checks if not locked are allowed.
+function Selector:getFullSelection(allowed)
+ local allowed = allowed
+ if allowed == nil then allowed = false end
+ local t = {}
+ for n,v in pairs(self.selections) do
+ local name = self:getListValue(self:getSelection(n))
+ local locked = self:isLocked(n)
+ if locked or allowed then
+ local a = {name}
+ if self.sets[n] then table.insert(a, self.sets[n]) end
+ table.insert(t, a)
end
+ end
+ return t
+end
+
+-- Draw single block of Selector
+function Selector:drawBlock(n, x, y, scale)
+ if self.quads == nil or self.sprite == nil then return end
+ local x, y = x or 0, y or 0
+ local name = self:getListValue(self:getSelection(n))
+ local locked = self:isLocked(n)
+ local sprite = self.sprite
+ local quad = self.quads
+ local icon = self.icons_i
+ local iconq = self.icons_q[name]
+ local w,h = self:getSize()
+ local unique = self:isUnique(n)
+ if unique then
+ love.graphics.setColor(255, 255, 255, 255)
else
- love.graphics.draw(sprite, p.active, x*scale, y*scale, 0, scale, scale)
+ love.graphics.setColor(140, 140, 140, 255)
end
- if self.naut ~= 1 then
- love.graphics.printf(string.upper(name), (x-8)*scale, (y+33)*scale, 48, "center", 0, scale, scale)
+ if not locked then
+ love.graphics.draw(sprite, quad[self.shape].normal, x*scale, y*scale, 0, scale, scale)
+ else
+ love.graphics.draw(sprite, quad[self.shape].active, x*scale, y*scale, 0, scale, scale)
+ end
+ love.graphics.draw(icon, iconq, (x+2)*scale, (y+3)*scale, 0, scale, scale)
+ if self.focused then
+ local dy = (h-6)/2
+ if not locked then
+ love.graphics.draw(sprite, quad.arrow_l, (x+0-2-math.floor(self.delay))* scale, (y+dy)*scale, 0, scale, scale)
+ love.graphics.draw(sprite, quad.arrow_r, (x+w-4+math.floor(self.delay))*scale, (y+dy)*scale, 0, scale, scale)
+ else
+ love.graphics.draw(sprite, quad.arrow_r, (x+0-2-math.floor(self.delay))* scale, (y+dy)*scale, 0, scale, scale)
+ love.graphics.draw(sprite, quad.arrow_l, (x+w-4+math.floor(self.delay))*scale, (y+dy)*scale, 0, scale, scale)
+ end
+ end
+ if (self:getSelection(n) ~= 1 or self.first) then
+ love.graphics.setFont(Font)
+ love.graphics.setColor(255, 255, 255, 255)
+ love.graphics.printf(string.upper(name), (x-w)*scale, (y+h+1)*scale, w*3, "center", 0, scale, scale)
+ end
+end
+
+-- Menu callbacks
+function Selector:focus() -- Called when Element gains focus
+ self.focused = true
+ return true
+end
+function Selector:blur() -- Called when Element loses focus
+ self.focused = false
+end
+
+-- LÖVE2D callbacks
+function Selector:draw(scale)
+ local x,y = self:getPosition()
+ local margin = self:getMargin()
+ local width = self:getSize()
+ x = x - #self.selections*0.5*(margin+margin+width)
+ for n=1,#self.selections do
+ self:drawBlock(n, x+(margin+width)*(n-1)+margin*n, y, scale)
+ end
+end
+function Selector:update(dt)
+ self.delay = self.delay + dt
+ if self.delay > Selector.delay then -- Selector.delay is initial
+ self.delay = self.delay - Selector.delay
end
end
-- Controller callbacks
function Selector:controlpressed(set, action, key)
- -- locals
- local n = #self.parent.nauts
- if set == self:getControlSet() then
- if action == "left" and not self.locked then
- if self.naut == 2 or self.naut == 1 then
- self.naut = n
- else
- self.naut = self.naut - 1
- end
- elseif action == "right" and not self.locked then
- if self.naut == n then
- self.naut = 2
- else
- self.naut = self.naut + 1
+ if set and self.focused then
+ local n = self:checkNumber(set)
+ local locked = self:isLocked(n)
+ if action == "left" and not locked then self:previous(n) end
+ if action == "right" and not locked then self:next(n) end
+ if action == "attack" then
+ if (self:getSelection(n) ~= 1 or self.first) and self:isUnique(n) then
+ self.locks[n] = true
end
- elseif action == "attack" then
- if self.naut ~= 1 then
- self.locked = true
- end
- elseif action == "jump" then
- if self.locked == true then
- self.locked = false
- else
- self:clear()
+ end
+ if action == "jump" then
+ if locked then
+ self.locks[n] = false
end
end
end
end
-function Selector:controlreleased(set, action, key)
-end \ No newline at end of file
+function Selector:controlreleased(set, action, key) end
+
+return Selector \ No newline at end of file
diff --git a/settings.default b/settings.default
new file mode 100644
index 0000000..6816116
--- /dev/null
+++ b/settings.default
@@ -0,0 +1,6 @@
+return {
+ {"left", "right", "up", "down", "return", "rshift", false},
+ {"a", "d", "w", "s", "g", "h", false},
+ {"axis:leftx-", "axis:leftx+", "axis:lefty-", "axis:lefty+", "a", "b", true},
+ {"axis:leftx-", "axis:leftx+", "axis:lefty-", "axis:lefty+", "a", "b", true},
+}
diff --git a/settings.lua b/settings.lua
new file mode 100644
index 0000000..ad8b8e5
--- /dev/null
+++ b/settings.lua
@@ -0,0 +1,63 @@
+Settings = {}
+Settings.current = {}
+function Settings.load()
+ if Controller then
+ if not love.filesystem.exists("settings") then
+ local def = love.filesystem.newFile("settings.default")
+ local new = love.filesystem.newFile("settings")
+ new:open("w") def:open("r")
+ new:write(def:read())
+ new:close() def:close()
+ end
+ local getSettings = love.filesystem.load("settings")
+ Settings.current = getSettings()
+ local joysticksList = love.joystick.getJoysticks() -- local list for editing
+ for _,set in pairs(Settings.current) do
+ local isJoystick = set[7]
+ local joystick
+ if isJoystick then
+ -- take and remove first joystick from list
+ joystick = joysticksList[1]
+ table.remove(joysticksList, 1)
+ end
+ if not isJoystick or joystick then
+ Controller.registerSet(set[1], set[2], set[3], set[4], set[5], set[6], joystick)
+ end
+ end
+ end
+end
+function Settings.save()
+ local new = love.filesystem.newFile("settings")
+ local sets = Settings.current
+ local string = "return {\n"
+ for i,set in pairs(sets) do
+ string = string .. "\t{"
+ for j,word in pairs(set) do
+ if j ~= 7 then
+ string = string .. "\"" .. word .. "\", "
+ else
+ if word then
+ string = string .. "true"
+ else
+ string = string .. "false"
+ end
+ end
+ end
+ string = string .. "},\n"
+ end
+ string = string .. "}"
+ new:open("w")
+ new:write(string)
+ new:close()
+end
+function Settings.change(n, left, right, up, down, attack, jump, joystick)
+ local bool
+ if joystick then
+ bool = true
+ else
+ bool = false
+ end
+ Settings.current[n] = {left, right, up, down, attack, jump, bool}
+ table.remove(Controller.sets, n)
+ Controller.registerSet(left, right, up, down, attack, jump, joystick)
+end \ No newline at end of file
diff --git a/world.lua b/world.lua
index 8f948ce..57b8cd7 100644
--- a/world.lua
+++ b/world.lua
@@ -36,7 +36,7 @@ World = {
}
-- Constructor of `World` ZA WARUDO!
-function World:new(map, ...)
+function World:new(map, nauts)
-- Meta
local o = {}
setmetatable(o, self)
@@ -64,7 +64,7 @@ function World:new(map, ...)
local map = map or "default"
o:loadMap(map)
-- Nauts
- o:spawnNauts(...)
+ o:spawnNauts(nauts)
-- Create camera
o.camera = Camera:new(o)
-- Play music
@@ -110,14 +110,7 @@ function World:loadMap(name)
end
-- Spawn all the nauts for the round
-function World:spawnNauts(...)
- local params = {...}
- local nauts = nil
- if type(params[1][1]) == "table" then
- nauts = params[1]
- else
- nauts = params
- end
+function World:spawnNauts(nauts)
for _,naut in pairs(nauts) do
local x,y = self:getSpawnPosition()
local spawn = self:createNaut(x, y, naut[1])