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author | Aki <nthirtyone@gmail.com> | 2017-01-14 17:56:25 +0100 |
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committer | Aki <nthirtyone@gmail.com> | 2017-01-14 17:56:25 +0100 |
commit | 25cff0723b5ba050937879764e7f07cda84aff1c (patch) | |
tree | 729917290122105c00a66a9358df7b9e6d1cfb34 | |
parent | d7c6a00da449c6f7d195758e70e355f89db451a3 (diff) | |
download | roflnauts-25cff0723b5ba050937879764e7f07cda84aff1c.zip roflnauts-25cff0723b5ba050937879764e7f07cda84aff1c.tar.gz roflnauts-25cff0723b5ba050937879764e7f07cda84aff1c.tar.bz2 |
New debug draw of fixture shape; Hitbox sensor fixture for testing
-rw-r--r-- | player.lua | 20 |
1 files changed, 16 insertions, 4 deletions
@@ -44,6 +44,8 @@ Player = { portrait_frame = nil, portrait_sheet = require "nautsicons", portrait_box = love.graphics.newQuad( 0, 15, 32,32, 80,130), + -- New punch mechanics + hitbox_fixture, -- Sounds sfx = require "sounds" } @@ -56,7 +58,7 @@ function Player:new (game, world, x, y, name) self.__index = self -- Physics o.body = love.physics.newBody(world, x, y, "dynamic") - o.shape = love.physics.newRectangleShape(10, 17) + o.shape = love.physics.newRectangleShape(10, 16) o.fixture = love.physics.newFixture(o.body, o.shape, 8) o.fixture:setUserData(o) o.fixture:setCategory(2) @@ -69,6 +71,11 @@ function Player:new (game, world, x, y, name) -- Animation o.current = o.animations.idle o:createEffect("respawn") + -- New punch mechanics + o.hitbox_fixture = love.physics.newFixture(o.body, love.physics.newPolygonShape(6,-8,28,-8,28,8,6,8), 0) + o.hitbox_fixture:setSensor(true) + o.hitbox_fixture:setCategory(3) + o.hitbox_fixture:setMask(1) -- Portrait load for first object created if self.portrait_sprite == nil then self.portrait_sprite = love.graphics.newImage("assets/portraits.png") @@ -305,9 +312,14 @@ function Player:draw(offset_x, offset_y, scale, debug) love.graphics.draw(self.sprite, self.current[self.frame], draw_x, draw_y, self.rotate, self.facing*scale, 1*scale, 12, 14) -- debug draw if debug then - love.graphics.setColor(137, 255, 0, 140) - love.graphics.polygon("fill", self.world.camera:translatePoints(self.body:getWorldPoints(self.shape:getPoints()))) - love.graphics.setColor(255,255,255,255) + for _,fixture in pairs(self.body:getFixtureList()) do + if fixture:getCategory() == 2 then + love.graphics.setColor(137, 255, 0, 140) + else + love.graphics.setColor(137, 0, 255, 100) + end + love.graphics.polygon("fill", self.world.camera:translatePoints(self.body:getWorldPoints(fixture:getShape():getPoints()))) + end end end |