From 25cff0723b5ba050937879764e7f07cda84aff1c Mon Sep 17 00:00:00 2001 From: Aki Date: Sat, 14 Jan 2017 17:56:25 +0100 Subject: New debug draw of fixture shape; Hitbox sensor fixture for testing --- player.lua | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/player.lua b/player.lua index b95f596..364efbd 100644 --- a/player.lua +++ b/player.lua @@ -44,6 +44,8 @@ Player = { portrait_frame = nil, portrait_sheet = require "nautsicons", portrait_box = love.graphics.newQuad( 0, 15, 32,32, 80,130), + -- New punch mechanics + hitbox_fixture, -- Sounds sfx = require "sounds" } @@ -56,7 +58,7 @@ function Player:new (game, world, x, y, name) self.__index = self -- Physics o.body = love.physics.newBody(world, x, y, "dynamic") - o.shape = love.physics.newRectangleShape(10, 17) + o.shape = love.physics.newRectangleShape(10, 16) o.fixture = love.physics.newFixture(o.body, o.shape, 8) o.fixture:setUserData(o) o.fixture:setCategory(2) @@ -69,6 +71,11 @@ function Player:new (game, world, x, y, name) -- Animation o.current = o.animations.idle o:createEffect("respawn") + -- New punch mechanics + o.hitbox_fixture = love.physics.newFixture(o.body, love.physics.newPolygonShape(6,-8,28,-8,28,8,6,8), 0) + o.hitbox_fixture:setSensor(true) + o.hitbox_fixture:setCategory(3) + o.hitbox_fixture:setMask(1) -- Portrait load for first object created if self.portrait_sprite == nil then self.portrait_sprite = love.graphics.newImage("assets/portraits.png") @@ -305,9 +312,14 @@ function Player:draw(offset_x, offset_y, scale, debug) love.graphics.draw(self.sprite, self.current[self.frame], draw_x, draw_y, self.rotate, self.facing*scale, 1*scale, 12, 14) -- debug draw if debug then - love.graphics.setColor(137, 255, 0, 140) - love.graphics.polygon("fill", self.world.camera:translatePoints(self.body:getWorldPoints(self.shape:getPoints()))) - love.graphics.setColor(255,255,255,255) + for _,fixture in pairs(self.body:getFixtureList()) do + if fixture:getCategory() == 2 then + love.graphics.setColor(137, 255, 0, 140) + else + love.graphics.setColor(137, 0, 255, 100) + end + love.graphics.polygon("fill", self.world.camera:translatePoints(self.body:getWorldPoints(fixture:getShape():getPoints()))) + end end end -- cgit v1.1