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#pragma once
#include <lua.h>
struct buffer
{
char * data;
int length;
int offset;
int next;
int allocated;
};
struct stream
{
int fd;
struct buffer in;
struct buffer out;
};
int stream_push_new(lua_State *, const int);
int stream_gc(lua_State *);
int stream_read(lua_State *);
int stream_readk(lua_State *, const int, lua_KContext);
int stream_write(lua_State *);
int stream_flush(lua_State *);
int stream_flushk(lua_State *, const int, lua_KContext);
int stream_discard(lua_State *);
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