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#include "plop.h"

#include <errno.h>
#include <fcntl.h>
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/epoll.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>

#include <lauxlib.h>
#include <lua.h>

#include "http.h"
#include "request.h"
#include "response.h"

/// Tries to create, bind and start listening on INET server socket.
/// \param node Hostname
/// \param service Port
/// \return File descriptor of the socket or -1 in case of an error
/// \see getaddrinfo(3)
// TODO: Handle UNIX sockets
int make_server(const char * node, const char * service)
{
	struct addrinfo hints = {
		.ai_family = AF_UNSPEC,
		.ai_socktype = SOCK_STREAM,
		.ai_flags = AI_PASSIVE,
	};

	struct addrinfo * result;
	struct addrinfo * it;

	if (0 != getaddrinfo(node, service, &hints, &result))
	{
		return -1; // TODO: Handle errors properly
	}

	int server;
	int optval = 1;

	for (it = result; it != NULL; it = it->ai_next)
	{
		server = socket(it->ai_family, it->ai_socktype, it->ai_protocol);

		if (-1 == server)
			continue;

		if (-1 == setsockopt(server, SOL_SOCKET, SO_REUSEADDR, (char *) &optval, sizeof(optval)))
		{
			close(server);
			continue;
		}

		if (-1 == fcntl(server, F_SETFL, (fcntl(server, F_GETFL, 0) | O_NONBLOCK)))
		{
			close(server);
			continue;
		}

		if (0 == bind(server, it->ai_addr,it->ai_addrlen))
			break;

		close(server);
	}

	if (it == NULL)
	{
		server = -1; // TODO: Handle errors properly
	}

	freeaddrinfo(result);

	if (-1 == server || -1 == listen(server, 5))
	{
		return -1; // TODO: Handle errors properly
	}

	return server;
}

/// Loads a file in path, executes it, then puts first result into package.loaded table and into global table.
/// \param L Lua state to load the handler into
/// \param path Path the script that returns handle is located at
/// \param LUA_OK if successful, appropriate Lua error otherwise
int load_handler(lua_State * L, const char * path)
{
	lua_getglobal(L, "package");
	lua_pushstring(L, "loaded");
	int result = lua_rawget(L, -2);

	if (LUA_TTABLE != result)
	{
		lua_pop(L, 2);
		return LUA_ERRRUN;
	}

	result = luaL_loadfile(L, path) || lua_pcall(L, 0, 1, 0);

	if (LUA_OK != result)
	{
		lua_pop(L, 3);
		return result;
	}

	lua_pushstring(L, "handler");
	lua_pushvalue(L, -2);
	lua_rawset(L, -4);
	lua_setglobal(L, "handler");
	lua_pop(L, 1);

	return LUA_OK;
}

/// Handles client events.
/// \param L Server's Lua state
/// \param event Event for client
/// \return -1 if an error occured
int handle_client(lua_State * L, struct epoll_event * event)
{
	// TODO: Temporary shenanigans to avoid too much changes.
	struct request * r = (struct request *) event->data.ptr;
	struct request ** request = &r;

	if (-1 == parse_request(L, (*request)->fd, request))
	{
		respond_only_status((*request)->fd, STATUS_BAD_REQUEST);
		return -1; // TODO: Handle errors properly
	}

	// TODO: Push the handler to stack earlier to avoid shifting it.
	lua_getglobal((*request)->lua, "handler");
	lua_insert((*request)->lua, 1);
	lua_call((*request)->lua, 5, 1);

	int result = response_send((*request)->lua, (*request)->fd);

	close((*request)->fd);

	if (NULL != *request)
	{
		free_request(L, *request);
		*request = NULL;
	}

	return result;
}

/// Accepts awaiting connections if any.
/// \param L Server's Lua state
/// \param efd File descriptor for epoll's context
/// \param server File descriptor for server socket
/// \return -1 if an error occured
int handle_server(lua_State * L, const int efd, const int server)
{
	struct epoll_event e;
	e.events = EPOLLIN; // TODO: Add EPOLLOUT?

	const int client = accept(server, NULL, NULL);
	if (-1 == client)
	{
		return -1; // TODO: Consider not crashing entire server because of one accept.
	}

	// TODO: Request is not the enitre state of the client. Make them distinct along with responses.
	struct request * request = new_request(L);
	if (NULL == request)
	{
		return -1;
	}

	request->fd = client;
	e.data.ptr = request;

	if (-1 == epoll_ctl(efd, EPOLL_CTL_ADD, client, &e))
	{
		return -1;
	}

	return 0;
}