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#include "buffer.h"

#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>

#include <lua.h>

#include "stream.h"

void buffer_grow(lua_State * L, struct buffer * b)
{
	int allocated = b->allocated + 1024;

	if (8192 < allocated)
	{
		lua_pushliteral(L, "Too large buffer");
		lua_error(L);
	}

	void * buffer = realloc(b->data, allocated);

	if (NULL == buffer)
	{
		lua_pushliteral(L, "Could not grow buffer");
		lua_error(L);
	}

	b->data = buffer;
	b->allocated = allocated;
}

int buffer_read_more(lua_State * L, int fd, struct buffer * in, int minimum_length, lua_KContext ctx)
{
	const int free_space = in->allocated + in->offset - in->length - 1;

	while (free_space < minimum_length)
	{
		buffer_grow(L, in);
	}

	if (0 < in->offset)
	{
		memmove(in->data, in->data + in->offset, in->length - in->offset);
		in->offset = 0;
		in->length -= in->offset;
	}

	int length = read(fd, in->data + in->length, free_space);

	if (-1 == length)
	{
		if (EWOULDBLOCK == errno || EAGAIN == errno)
		{
			return lua_yieldk(L, 0, ctx, stream_readk);
		}
		else
		{
			lua_pushstring(L, strerror(errno));
			return lua_error(L);
		}
	}

	in->length += length;

	return length;
}

int buffer_prepare_at_least(lua_State * L, int fd, struct buffer * in, int minimum_length, lua_KContext ctx)
{
	const int remaining_bytes = in->length - in->next;

	if (remaining_bytes < minimum_length)
	{
		return buffer_read_more(L, fd, in, minimum_length, ctx);
	}

	return remaining_bytes;
}

int buffer_until(struct buffer * b, const char * pattern, int pattern_length)
{
	while (b->next + pattern_length <= b->length)
	{
		if (0 == strncmp(&b->data[b->next], pattern, pattern_length))
		{
			return b->next;
		}
		else
		{
			b->next++;
		}
	}

	return -1;
}