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#include <kurator/universe/TurretType.h>
#include <algorithm>
#include <cmath>
namespace kurator
{
namespace universe
{
double
TurretType::effective_damage(const double distance) const
{
const auto overflow = distance - optimal_range;
const auto falloff = std::max(0.0, overflow / optimal_range / falloff_modifier);
return base_damage * std::round(std::pow(falloff_intensity, std::pow(falloff, 2)) * 1000) / 1000;
}
double
TurretType::effective_range() const
{
const double target_falloff = std::sqrt(std::log2(0.01) / std::log2(falloff_intensity));
const double one_percent_overflow = target_falloff * falloff_modifier * optimal_range;
return one_percent_overflow + optimal_range;
}
double
TurretType::damage_per_second() const
{
return (base_damage * rounds) / (rounds * rate_of_fire + reload);
}
} // namespace universe
} // namespace kurator
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