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#pragma once
#include <string>
namespace kurator
{
namespace universe
{
struct TurretType
{
std::string name;
int rounds = 1;
double base_damage = 0.0;
double rate_of_fire = 1.0;
double reload = 0.0;
double optimal_range = 0.0;
double falloff_modifier = 0.05;
double falloff_intensity = 0.2;
double effective_damage(double distance) const;
double range_modifier(double distance) const;
double effective_range() const;
double damage_per_second() const;
};
} // namespace universe
} // namespace kurator
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