1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
#pragma once #include <kurator/sim/State.h> #include "TeamManager.h" namespace kurator { namespace sim { void pick_random_targets(State& ctx, TeamManager& manager); void keep_at_range(State& ctx); void kill_off_dead(State& ctx); } // namespace sim } // namespace kurator