summaryrefslogtreecommitdiff
path: root/sim/src/ai.cpp
blob: 1f2a4ec8ac81324c6e5ec44064d201ad7a9c5ff5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
#include "ai.h"

#include <kurator/sim/components.h>
#include <kurator/sim/State.h>
#include <kurator/sim/weapons.h>

#include "TeamManager.h"


namespace kurator
{
namespace sim
{


void
pick_random_targets(State& ctx, TeamManager& manager)
{
	auto view = ctx.registry.view<Team, AIShip>();
	for (auto&& [entity, team, ai] : view.each()) {
		if (!ctx.registry.valid(ai.target))
			ai.target = manager.random(team.id);
	}
}


void
keep_at_range(State& ctx)
{
	auto view = ctx.registry.view<Transform, AIShip>();
	for (auto&& [entity, self, ai] : view.each()) {
		if (!ctx.registry.valid(ai.target))
			continue;
		const auto target = ctx.registry.get<Transform>(ai.target);
		const auto offset = target.position - self.position;
		ai.destination = target.position - offset.normalized().scale(ai.keep_at_range);
	}
}


void
shoot_at_targets(State& ctx)
{
	auto view = ctx.registry.view<Turret>();
	for (auto&& [entity, turret] : view.each()) {
		if (!ctx.registry.all_of<AIShip, Transform>(turret.owner))
			continue;
		const auto& [state, transform] = ctx.registry.get<AIShip, Transform>(turret.owner);
		if (!ctx.registry.valid(state.target))
			continue;
		const auto& target = ctx.registry.get<Transform>(state.target);
		const auto distance = transform.position.distance(target.position);
		if (distance <= turret.type.effective_range())
			turret.shoot_at(ctx, state.target, distance);  // passing distance here is wrong
	}
}


}  // namespace sim
}  // namespace kurator