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#pragma once

#include <random>
#include <vector>

#include <entt/entity/registry.hpp>
#include <entt/signal/dispatcher.hpp>


namespace kurator
{
namespace sim
{


class TeamManager
{
public:
	using Team = std::vector<entt::entity>;
	TeamManager();
	void add(int team, entt::entity entity);
	Team get(int team) const;
	entt::entity random(int exclude);
	void clear(entt::registry& registry);
	void update(entt::dispatcher& dispatcher);
private:
	std::vector<Team> teams;
	std::mt19937 generator;
};


}  // namespace sim
}  // namespace kurator