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#pragma once
#include <random>
#include <vector>
#include <entt/entt.hpp>
#include <kurator/sim/State.h>
namespace kurator
{
namespace sim
{
class TeamManager
{
public:
using Team = std::vector<entt::entity>;
TeamManager();
void extend(State& ctx);
void add(int team, entt::entity entity);
entt::entity random(int exclude);
void update(State& ctx);
private:
std::vector<Team> teams;
std::mt19937 generator;
};
} // namespace sim
} // namespace kurator
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