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#include "TeamManager.h"
#include <algorithm>
#include <random>
#include <utility>
#include <vector>
#include <entt/entity/registry.hpp>
namespace kurator
{
namespace sim
{
TeamManager::TeamManager() :
teams {},
generator {std::random_device{}()}
{
}
void
TeamManager::add(int team, entt::entity entity)
{
for (int i = teams.size(); i < team + 1; ++i)
teams.emplace_back();
teams.at(team).push_back(std::move(entity));
}
TeamManager::Team
TeamManager::get(int team) const
{
return teams.at(team);
}
entt::entity
TeamManager::random(int team)
{
auto& members = teams.at(team);
if (members.size() == 0)
return entt::null;
std::uniform_int_distribution<Team::size_type> uniform{0, members.size() - 1};
return members.at(uniform(generator));
}
void
TeamManager::clear(entt::registry& registry)
{
for (auto& members : teams) {
auto is_valid = [®istry](entt::entity entity){ return !registry.valid(entity); };
members.erase(std::remove_if(members.begin(), members.end(), is_valid), members.end());
}
}
} // namespace sim
} // namespace kurator
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