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#include <kurator/sim/HitPoints.h>
namespace kurator
{
namespace sim
{
HitPoints::HitPoints(double base_shield, double base_armour, double base_structure) :
structure {base_structure},
armour {base_armour},
shield {base_shield}
{
}
double
HitPoints::Layer::consume(double& damage)
{
if (damage <= 0.0 || points <= 0.0)
return 0.0;
const double actual_damage = damage * resists;
const double left_to_deal = (actual_damage - points) / resists;
points -= actual_damage;
damage = left_to_deal;
return actual_damage;
}
double
HitPoints::deal(double damage)
{
return shield.consume(damage) + armour.consume(damage) + structure.consume(damage);
}
bool
HitPoints::is_alive() const
{
return structure.points > 0.0;
}
double
HitPoints::total() const
{
return shield.points + armour.points + structure.points;
}
} // namespace sim
} // namespace kurator
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