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#pragma once
#include <entt/entity/registry.hpp>
#include <kurator/universe/ShipType.h>
#include <kurator/universe/TurretType.h>
#include "Spawner.h"
namespace kurator
{
namespace sim
{
class Builder
{
public:
Builder(entt::registry& _registry, Spawner& _spawner);
~Builder() = default;
Builder(Builder&&) = delete;
Builder(const Builder&) = delete;
Builder& operator=(Builder&&) = delete;
Builder& operator=(const Builder&) = delete;
entt::entity operator()(const universe::ShipType& ship_type, int team) const;
entt::entity operator()(const universe::TurretType& turret_type, const entt::entity& owner) const;
private:
entt::registry& registry;
Spawner& spawner;
};
} // namespace sim
} // namespace kurator
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