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#include <kurator/sim/Battle.h>
#include <memory>
#include <kurator/campaign/Scenario.h>
#include "BaseBattle.h"
namespace kurator
{
namespace sim
{
std::unique_ptr<Battle>
prepare(const campaign::Scenario& scenario)
{
return std::make_unique<BaseBattle>(scenario);
}
} // namespace sim
} // namespace kurator
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