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#include <kurator/sim/Battle.h>

#include <memory>

#include <kurator/campaign/Scenario.h>

#include "BaseBattle.h"


namespace kurator
{
namespace sim
{


std::unique_ptr<Battle>
prepare(const campaign::Scenario& scenario)
{
	return std::make_unique<BaseBattle>(scenario);
}


}  // namespace sim
}  // namespace kurator