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#pragma once

#include <entt/entity/registry.hpp>
#include <entt/signal/dispatcher.hpp>

#include <kurator/campaign/Scenario.h>
#include <kurator/sim/Battle.h>

#include "RandomSpawner.h"
#include "TeamManager.h"


namespace kurator
{
namespace sim
{


class BaseBattle : public Battle
{
public:
	BaseBattle(const campaign::Scenario& scenario);
	entt::registry& registry() override;
	entt::dispatcher& dispatcher() override;
	void update(float dt) override;
private:
	template <typename System> void update(float dt);
	double time;
	entt::registry _registry;
	entt::dispatcher _dispatcher;
	RandomSpawner spawner;
	TeamManager manager;
	void pick_random_targets();
	void keep_at_range();
	void turrets(float dt);
	void kill_off_dead();
};


}  // namespace sim
}  // namespace kurator


#include "BaseBattle.inl.h"