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#include "inspect.h"

#include <utility>

#include <entt/entity/handle.hpp>
#include <imgui.h>

#include <kurator/universe/UniqueIdentifier.h>


namespace kurator
{


void
InspectionWindow::show()
{
	if (!open)
		return;
	if (ImGui::Begin("Inspect", &open)) {
		if (selected) {
			const auto& identifier = selected.get<universe::UniqueIdentifier>();
			ImGui::Text("Selected: %d", identifier.id);
		}
		else {
			ImGui::Text("Nothing selected");
		}
	}
	ImGui::End();
}


void
InspectionWindow::select(entt::handle entity)
{
	selected = std::move(entity);
	open = true;
}


}  // namespace kurator