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#pragma once
#include <string>
#include <raylib.h>
#include <kurator/sim/Point.h>
namespace kurator
{
struct Timed
{
double left;
};
struct CenteredText
{
std::string text;
int width;
int font_size;
Color color;
};
struct UIOffset : public sim::Point
{
};
struct PopMove
{
sim::Point speed;
double damp;
};
struct Marker
{
double radius;
Color color;
std::string name;
};
struct Line
{
Color color;
sim::Point start;
sim::Point end;
};
} // namespace kurator
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