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#pragma once

#include <memory>

#include "EventLog.h"
#include "Session.h"
#include "Scene.h"


namespace kurator
{


class Summary : public Scene
{
public:
	Summary(std::shared_ptr<Session> _session, EventLog _events);
	void update(float dt) override;
	void draw() const override;
private:
	std::shared_ptr<Session> session;
	EventLog events;
};


}  // namespace kurator