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#pragma once
#include <memory>
#include "EventLog.h"
#include "Session.h"
#include "Scene.h"
namespace kurator
{
class Summary : public Scene
{
public:
Summary(std::shared_ptr<Session> _session, EventLog _events);
void update(float dt) override;
void draw() const override;
private:
std::shared_ptr<Session> session;
EventLog events;
};
} // namespace kurator
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