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#include "SceneBuilder.h"
#include <memory>
#include <ostream>
#include <string_view>
#include <utility>
#include "Battle.h"
#include "Campaign.h"
#include "ScenarioEditor.h"
#include "Scene.h"
#include "Title.h"
namespace kurator
{
SceneBuilder::SceneBuilder(std::shared_ptr<Session> _session) :
session {std::move(_session)}
{
}
void
SceneBuilder::list_scenes(std::ostream& out)
{
out << "Battle\n" "Campaign\n" "ScenarioEditor\n" "Title\n";
}
std::shared_ptr<Scene>
SceneBuilder::build(std::string_view name) const
{
if (name == "Battle")
return battle();
if (name == "Campaign")
return campaign();
if (name == "ScenarioEditor")
return scenario_editor();
return title();
}
std::shared_ptr<Scene>
SceneBuilder::battle() const
{
return std::make_shared<Battle>(session);
}
std::shared_ptr<Scene>
SceneBuilder::campaign() const
{
return std::make_shared<Campaign>(session);
}
std::shared_ptr<Scene>
SceneBuilder::scenario_editor() const
{
return std::make_shared<ScenarioEditor>(session);
}
std::shared_ptr<Scene>
SceneBuilder::title() const
{
return std::make_shared<Title>(session);
}
} // namespace kurator
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