blob: fe82fa82735840063557a71b7ae941051a758ca4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
#pragma once
#include <array>
#include <memory>
#include <vector>
#include <kurator/campaign/Loadout.h>
#include <kurator/universe/Repository.h>
#include "Scene.h"
#include "SceneFrame.h"
#include "Session.h"
namespace kurator
{
struct Group
{
campaign::Loadout loadout;
std::array<int, 6> counts = {0};
};
class ScenarioEditor : public Scene
{
public:
explicit ScenarioEditor(std::shared_ptr<Session> _session);
void update() override;
void draw() const override;
void start_battle();
private:
void regenerate();
std::shared_ptr<Session> session;
std::shared_ptr<universe::Repository> repository;
std::shared_ptr<Scene> battle;
SceneFrame frame;
float radius;
std::vector<Group> groups;
};
} // namespace kurator
|