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#include "Pause.h"
#include <memory>
#include <utility>
#include <raylib.h>
#include <imgui.h>
#include "Scene.h"
#include "Session.h"
namespace kurator
{
Pause::Pause(std::shared_ptr<Session> _session, std::shared_ptr<Scene> _scene) :
session {std::move(_session)},
scene {std::move(_scene)},
frame {scene}
{
}
void
Pause::update(float)
{
frame.update();
ImGui::SetNextWindowSize({GetScreenWidth()/3.0f, 0.0f}, ImGuiCond_Once);
ImGui::SetNextWindowPos({GetScreenWidth()/2.0f, GetScreenHeight()/2.0f}, ImGuiCond_Once, {0.5f, 0.5f});
if (ImGui::Begin("Pause", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse)) {
if (ImGui::Button("Unpause", {-1.0f, 0.0f}))
restore();
if (ImGui::Button("Exit to Menu", {-1.0f, 0.0f}))
session->pop();
if (ImGui::Button("Exit to Desktop", {-1.0f, 0.0f}))
session->quit();
}
ImGui::End();
if (IsKeyPressed(KEY_ESCAPE))
restore();
}
void
Pause::draw() const
{
ClearBackground(BLACK);
frame.draw();
}
void
Pause::restore() const
{
session->set(scene);
}
} // namespace kurator
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