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#include "Mouse.h"
#include <raylib.h>
#include <kurator/engine/Point.h>
#include <kurator/engine/Rect.h>
namespace kurator
{
auto from_raylib() -> engine::Point;
Mouse::Mouse() :
position_ {from_raylib()},
start {position_},
dragging {false}
{
}
void
Mouse::update()
{
position_ = from_raylib();
if (!dragging)
start = position_;
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
start = position_;
dragging = true;
}
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
dragging = false;
}
engine::Point
Mouse::position() const
{
return position_;
}
engine::Rect
Mouse::selection() const
{
return {start, position_};
}
bool
Mouse::is_dragging() const
{
return dragging && start != position_;
}
bool
Mouse::finished_dragging() const
{
return !dragging && start != position_;
}
engine::Point
from_raylib()
{
return {static_cast<double>(GetMouseX()), static_cast<double>(GetMouseY())};
}
} // namespace kurator
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