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#pragma once
#include <functional>
#include <memory>
#include <kurator/campaign/Scenario.h>
#include <kurator/sim/events.h>
#include <kurator/sim/State.h>
#include <kurator/sim/System.h>
#include <kurator/stats/EventLog.h>
#include <kurator/stats/events.h>
#include "ForceBalance.h"
#include "inspect.h"
#include "Scene.h"
#include "Session.h"
namespace kurator
{
class Battle : public Scene
{
public:
using Callback = std::function<void(const stats::EventLog&)>;
explicit Battle(std::shared_ptr<Session> _session);
Battle(std::shared_ptr<Session> _session, campaign::Scenario scenario, Callback _report={});
virtual ~Battle();
void update() override;
void draw() const override;
void on_end(const sim::End& end);
void on_hit(const sim::Hit& hit);
void on_destroyed(const sim::Destroyed& event);
void on_ship_left(const stats::ShipLeft& event); // duplicated?
private:
std::shared_ptr<Session> session;
sim::State ctx;
sim::System simulation_base;
ForceBalance balance;
stats::EventLog log;
Callback report;
InspectionWindow inspect;
};
} // namespace kurator
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