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#include <kurator/engine/Context.h>
#include <entt/entity/registry.hpp>
#include <entt/signal/dispatcher.hpp>
#include <kurator/engine/Camera.h>
#include <kurator/engine/Clock.h>
namespace kurator
{
namespace engine
{
Context::Context(entt::registry& registry_, entt::dispatcher& dispatcher_, Clock& clock_, Camera& camera_) :
registry {registry_},
dispatcher {dispatcher_},
clock {clock_},
camera {camera_}
{
}
Context::operator ConstContext() const
{
return ConstContext{registry, dispatcher, clock, camera};
}
ConstContext::ConstContext(
const entt::registry& registry_,
const entt::dispatcher& dispatcher_,
const Clock& clock_,
const Camera& camera_) :
registry {registry_},
dispatcher {dispatcher_},
clock {clock_},
camera {camera_}
{
}
} // namespace engine
} // namespace kurator
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