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#include <kurator/campaign/scenarios.h>
#include <kurator/campaign/Scenario.h>
#include <kurator/campaign/ShipConfig.h>
namespace kurator
{
namespace campaign
{
namespace scenarios
{
Scenario
example(int teams, int anvils, int warbringers, int eclipses, double distance)
{
int id = 0;
Scenario scenario {"Example", distance, {}};
for (int team = 0; team < teams; ++team) {
for (int i = 0; i < anvils; ++i)
scenario.ships.push_back(ShipConfig{{id++}, team, "Anvil", {"ChargeLaser", "GaussCannon"}});
for (int i = 0; i < warbringers; ++i)
scenario.ships.push_back(ShipConfig{{id++}, team, "Warbringer", {"BurstLaser"}});
for (int i = 0; i < eclipses; ++i)
scenario.ships.push_back(ShipConfig{{id++}, team, "Eclipse", {"ChargeLaser"}});
}
return scenario;
}
} // namespace scenarios
} // namespace campaign
} // namespace kurator
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