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#include <kurator/campaign/scenarios.h>

#include <kurator/campaign/Loadout.h>
#include <kurator/campaign/Scenario.h>
#include <kurator/campaign/ShipConfig.h>
#include <kurator/universe.h>


namespace kurator
{
namespace campaign
{
namespace scenarios
{


Scenario
example(int teams, int anvils, int warbringers, int eclipses, double distance)
{
	int id = 0;
	const auto repo = universe::load_json("resources/universe");
	const auto charge_laser = repo->turret_type("ChargeLaser");
	const Loadout anvil{repo->ship_type("Anvil"), {charge_laser, repo->turret_type("GaussCannon")}};
	const Loadout eclipse{repo->ship_type("Eclipse"), {charge_laser}};
	const Loadout warbringer{repo->ship_type("Warbringer"), {repo->turret_type("BurstLaser")}};
	Scenario scenario {"Example", distance, {}};
	for (int team = 0; team < teams; ++team) {
		for (int i = 0; i < anvils; ++i)
			scenario.ships.push_back(ShipConfig{{id++}, team, anvil});
		for (int i = 0; i < warbringers; ++i)
			scenario.ships.push_back(ShipConfig{{id++}, team, warbringer});
		for (int i = 0; i < eclipses; ++i)
			scenario.ships.push_back(ShipConfig{{id++}, team, eclipse});
	}
	return scenario;
}


}  // namespace scenarios
}  // namespace campaign
}  // namespace kurator