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#pragma once

#include <random>

#include <kurator/battles/components.h>

#include "Spawner.h"


namespace kurator
{
namespace battles
{


class RandomSpawner : public Spawner
{
public:
	RandomSpawner(int total_teams, double distance, double variation);
	Transform get(int team) override;
private:
	const double angle_step;
	std::random_device device;
	std::uniform_real_distribution<double> distribution_d;
	std::uniform_real_distribution<double> distribution_a;
};


}  // namespace battles
}  // namespace kurator