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#include <kurator/battles/Battle.h>
#include <cmath>
#include <random>
#include <entt/entity/entity.hpp>
#include <kurator/battles/components.h>
#include <kurator/battles/Scenario.h>
#include <kurator/universe/ShipType.h>
namespace kurator
{
namespace battles
{
Battle::Battle(Scenario scenario)
{
std::random_device dev;
std::uniform_real_distribution<> pos{-5.0, 5.0};
int team = 0;
for (const auto& ships : scenario.teams) {
for (const auto& ship : ships) {
const auto entity = registry.create();
registry.emplace<universe::ShipType>(entity, ship.type);
registry.emplace<Team>(entity, team);
registry.emplace<Transform>(entity, Point{pos(dev), pos(dev)}, Point{0.0, 0.0});
}
team++;
}
}
} // namespace battles
} // namespace kurator
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