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#pragma once
#include <entt/entity/registry.hpp>
#include <kurator/battles/Battle.h>
#include <kurator/battles/Scenario.h>
#include "RandomSpawner.h"
#include "TeamManager.h"
namespace kurator
{
namespace battles
{
class BaseBattle : public Battle
{
public:
BaseBattle(const Scenario& scenario);
entt::registry& registry() override;
void update(float dt) override;
private:
entt::registry _registry;
RandomSpawner spawner;
TeamManager manager;
};
} // namespace battles
} // namespace kurator
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