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#pragma once

#include <entt/entity/registry.hpp>

#include <kurator/battles/Battle.h>
#include <kurator/battles/Scenario.h>

#include "RandomSpawner.h"
#include "TeamManager.h"


namespace kurator
{
namespace battles
{


class BaseBattle : public Battle
{
public:
	BaseBattle(const Scenario& scenario);
	entt::registry& registry() override;
	void update(float dt) override;
private:
	entt::registry _registry;
	RandomSpawner spawner;
	TeamManager manager;
};


}  // namespace battles
}  // namespace kurator