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A little 2D spaceship combat engine
Aki
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Author
2023-01-07
Implemented a CMake function to manage resources
Aki
2023-01-05
Naively implemented JSON universe Repository
Aki
2023-01-05
NotFound will now at least output the missing key
Aki
2023-01-04
Added stub Json repository
Aki
2023-01-03
Added rather naive interface for repository iteration
Aki
2023-01-02
Moved UniqueIdentifier to universe module
Aki
2022-12-31
Added Gauss Cannon to sample repository
Aki
2022-12-31
Added rounds and reload time to turrets to enable burst weapons
Aki
2022-12-12
Extracted effective damage calculation to universe
Aki
2022-11-24
Applied ship designs and stats to current sample scenario and universe
Aki
2022-11-20
Implemented verbose damage modifier based on range
Aki
2022-11-16
Implemented simple range limitation for turrets
Aki
2022-11-15
Implemented naive skeleton for types repository in universe
Aki
2022-11-08
Creating skeleton for battle simulation and universe data
Aki
This might be a bit too much and a bit too blindly, but let's see how it evolves.