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authorAki <please@ignore.pl>2022-11-08 23:54:23 +0100
committerAki <please@ignore.pl>2022-11-08 23:55:25 +0100
commitcaa48ce5946d093daaf950751dfa1432ea5373a9 (patch)
tree2a5b9d7586ab36a320b50b45175f4b8df46ae085 /universe
parent471bf1adab9022a4261f2f4bc7ce24ce977ccda7 (diff)
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Creating skeleton for battle simulation and universe data
This might be a bit too much and a bit too blindly, but let's see how it evolves.
Diffstat (limited to 'universe')
-rw-r--r--universe/CMakeLists.txt8
-rw-r--r--universe/include/kurator/universe/ShipType.h20
-rw-r--r--universe/include/kurator/universe/TurretType.h22
3 files changed, 50 insertions, 0 deletions
diff --git a/universe/CMakeLists.txt b/universe/CMakeLists.txt
new file mode 100644
index 0000000..24457c5
--- /dev/null
+++ b/universe/CMakeLists.txt
@@ -0,0 +1,8 @@
+project(universe)
+add_library(
+ ${PROJECT_NAME} INTERFACE
+)
+target_include_directories(
+ ${PROJECT_NAME}
+ INTERFACE include
+)
diff --git a/universe/include/kurator/universe/ShipType.h b/universe/include/kurator/universe/ShipType.h
new file mode 100644
index 0000000..5f5eec1
--- /dev/null
+++ b/universe/include/kurator/universe/ShipType.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#include <string>
+
+
+namespace kurator
+{
+namespace universe
+{
+
+
+struct ShipType
+{
+ std::string name;
+ double base_health_points;
+};
+
+
+} // namespace universe
+} // namespace kurator
diff --git a/universe/include/kurator/universe/TurretType.h b/universe/include/kurator/universe/TurretType.h
new file mode 100644
index 0000000..b3a6eb2
--- /dev/null
+++ b/universe/include/kurator/universe/TurretType.h
@@ -0,0 +1,22 @@
+#pragma once
+
+#include <string>
+
+
+namespace kurator
+{
+namespace universe
+{
+
+
+struct TurretType
+{
+ std::string name;
+ double base_damage;
+ double rate_of_fire;
+ double range;
+};
+
+
+} // namespace universe
+} // namespace kurator