Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-28 | Added tracking to damage calculations | Aki | |
2023-02-14 | Replaced Context+Battle combo with State and arbitrary Systems | Aki | |
2023-02-11 | Context is now used in sim systems | Aki | |
2023-01-27 | Added effective range calculation for turrets | Aki | |
This is now used when deciding if turret should start shooting or not. | |||
2023-01-08 | Added naive resists | Aki | |
2022-12-31 | Extracted method to deal damage to hit points | Aki | |
2022-12-31 | Extracted HitPoints definition to own header | Aki | |
2022-12-31 | Added a check for AIState and Transform of the owner | Aki | |
2022-12-31 | Turrets may now shoot multiple times per frame | Aki | |
2022-12-31 | Extracted TurretControl to own unit | Aki | |