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author | Aki <please@ignore.pl> | 2023-01-27 00:27:39 +0100 |
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committer | Aki <please@ignore.pl> | 2023-01-27 00:27:39 +0100 |
commit | 75440771ca95a28556586233a0a8399022a5559f (patch) | |
tree | b2cbadb1937eba2aa914030e6048b2b78a84fa6f /sim/src/TurretControl.cpp | |
parent | a40e6361ba7172e0a3f3b16e2d286db9928e94e2 (diff) | |
download | kurator-75440771ca95a28556586233a0a8399022a5559f.zip kurator-75440771ca95a28556586233a0a8399022a5559f.tar.gz kurator-75440771ca95a28556586233a0a8399022a5559f.tar.bz2 |
Added effective range calculation for turrets
This is now used when deciding if turret should start shooting or not.
Diffstat (limited to 'sim/src/TurretControl.cpp')
-rw-r--r-- | sim/src/TurretControl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sim/src/TurretControl.cpp b/sim/src/TurretControl.cpp index e2596c8..bfac27f 100644 --- a/sim/src/TurretControl.cpp +++ b/sim/src/TurretControl.cpp @@ -34,7 +34,7 @@ TurretControl::update(entt::registry& registry, entt::dispatcher& dispatcher, co continue; const auto& target = registry.get<Transform>(state.target); const auto distance = transform.position.distance(target.position); - if (distance > def.optimal_range * 2.5) + if (distance > def.effective_range()) continue; auto remaining_dt = dt; while (remaining_dt > 0.0) { |