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A little 2D spaceship combat engine
Aki
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sim
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BaseBattle.cpp
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Author
2023-01-15
Implemented naive on-death markers
Aki
2023-01-10
Extracted ship loadout into own class
Aki
2023-01-10
Moved universe repo initialization to campaign module
Aki
2023-01-08
Extracted alive state check from battle to hitpoints to hide it away
Aki
2023-01-05
Naively implemented JSON universe Repository
Aki
2023-01-02
Moved UniqueIdentifier to universe module
Aki
2022-12-31
Extracted HitPoints definition to own header
Aki
2022-12-31
Added a wrapper for calling system updates
Aki
2022-12-31
Extracted TurretControl to own unit
Aki
2022-12-31
Keep at range distance is now updated according to optimal range of turrets
Aki
2022-12-31
Added rounds and reload time to turrets to enable burst weapons
Aki
2022-12-31
Renamed misleading total_teams() method
Aki
2022-12-31
Extracted FloatingMovement component to own header and impl
Aki
2022-12-24
Added end event to mark end of a battle
Aki
2022-12-13
Added naive events for ship destruction
Aki
2022-12-13
Added naive campaign-unique ship identifiers
Aki
2022-12-13
Random target selection is now really random
Aki
2022-12-12
Extracted preferred keep at range distance to AI
Aki
2022-12-12
Extracted effective damage calculation to universe
Aki
2022-12-04
Turrets no longer shoot past optimal range * 2.5
Aki
2022-12-04
Implemented naive laser effect
Aki
2022-12-04
Extracted battlefield size and moved into Scenario
Aki
2022-12-03
Extracted Scenario and related things into own campaign module
Aki
2022-12-03
Renamed all battles module and ns references to sim
Aki
2022-12-03
Moved battles module files to sim
Aki