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A little 2D spaceship combat engine
Aki
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2023-01-08
Implemented naive armour and shield without parametrized resits
Aki
2023-01-08
Added naive resists
Aki
2023-01-08
Renamed health to structure points where applicable
Aki
2023-01-08
Extracted total retrieval to health points to enable modification of components
Aki
2023-01-08
Extracted alive state check from battle to hitpoints to hide it away
Aki
2022-12-31
Extracted method to deal damage to hit points
Aki
2022-12-31
Extracted HitPoints definition to own header
Aki
2022-12-31
Extracted TurretControl to own unit
Aki
2022-12-31
Added rounds and reload time to turrets to enable burst weapons
Aki
2022-12-31
Extracted FloatingMovement component to own header and impl
Aki
2022-12-24
Added end event to mark end of a battle
Aki
2022-12-12
Extracted preferred keep at range distance to AI
Aki
2022-12-03
Extracted Scenario and related things into own campaign module
Aki
2022-12-03
Renamed all battles module and ns references to sim
Aki
2022-12-03
Moved battles module files to sim
Aki