Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-08 | Extracted total retrieval to health points to enable modification of components | Aki | |
2023-01-08 | Extracted alive state check from battle to hitpoints to hide it away | Aki | |
2022-12-31 | Extracted method to deal damage to hit points | Aki | |
2022-12-31 | Extracted HitPoints definition to own header | Aki | |
2022-12-31 | Extracted TurretControl to own unit | Aki | |
2022-12-31 | Added rounds and reload time to turrets to enable burst weapons | Aki | |
2022-12-31 | Extracted FloatingMovement component to own header and impl | Aki | |
2022-12-24 | Added end event to mark end of a battle | Aki | |
2022-12-12 | Extracted preferred keep at range distance to AI | Aki | |
2022-12-03 | Extracted Scenario and related things into own campaign module | Aki | |
2022-12-03 | Renamed all battles module and ns references to sim | Aki | |
2022-12-03 | Moved battles module files to sim | Aki | |